On Fri, Oct 26, 2012 at 06:20:12PM +0100, Damien Lespiau wrote: > From: Damien Lespiau <damien.lespiau at intel.com> > > Just like in: > > commit c2c75131244507c93f812862fdbd4f3a37139401 > Author: Daniel Vetter <daniel.vetter at ffwll.ch> > Date: Thu Jul 5 12:17:30 2012 +0200 > > drm/i915: adjust framebuffer base address on gen4+ > > but this time, for the sprite planes. This ensures that the > sprite offset are always inside the supported hardware limits since it > becomes the offset into a page and we adjust the base address to a page > boundary. > > Signed-off-by: Damien Lespiau <damien.lespiau at intel.com> Both patches slurped in, thanks. -Daniel -- Daniel Vetter Software Engineer, Intel Corporation +41 (0) 79 365 57 48 - http://blog.ffwll.ch