Re: [PATCH 2/4] drm/i915: Use common priotree lists for virtual engine

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On 14/01/2020 11:20, Chris Wilson wrote:
Quoting Tvrtko Ursulin (2020-01-14 11:13:06)
On 13/01/2020 10:44, Chris Wilson wrote:
Since commit 422d7df4f090 ("drm/i915: Replace engine->timeline with a
plain list"), we used the default embedded priotree slot for the virtual
engine request queue, which means we can also use the same solitary slot
with the scheduler. However, the priolist is expected to be guarded by
the engine->active.lock, but this is not true for the virtual engine

References: 422d7df4f090 ("drm/i915: Replace engine->timeline with a plain list")
Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxxxxxxxx>
Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
---
   drivers/gpu/drm/i915/gt/intel_lrc.c   |  3 +++
   drivers/gpu/drm/i915/i915_request.c   |  4 +++-
   drivers/gpu/drm/i915/i915_request.h   | 16 ++++++++++++++++
   drivers/gpu/drm/i915/i915_scheduler.c |  3 +--
   4 files changed, 23 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/i915/gt/intel_lrc.c b/drivers/gpu/drm/i915/gt/intel_lrc.c
index a6ac37dece0a..685659f079a2 100644
--- a/drivers/gpu/drm/i915/gt/intel_lrc.c
+++ b/drivers/gpu/drm/i915/gt/intel_lrc.c
@@ -985,6 +985,8 @@ __unwind_incomplete_requests(struct intel_engine_cs *engine)
                       GEM_BUG_ON(RB_EMPTY_ROOT(&engine->execlists.queue.rb_root));
list_move(&rq->sched.link, pl);
+                     set_bit(I915_FENCE_FLAG_PQUEUE, &rq->fence.flags);
+
                       active = rq;
               } else {
                       struct intel_engine_cs *owner = rq->context->engine;
@@ -2473,6 +2475,7 @@ static void execlists_submit_request(struct i915_request *request)
       spin_lock_irqsave(&engine->active.lock, flags);
queue_request(engine, &request->sched, rq_prio(request));
+     set_bit(I915_FENCE_FLAG_PQUEUE, &request->fence.flags);

Move into queue_request so it is closer to priolist management, just like at other call sites?

Also, these are all under the engine active lock so non-atomic set/clear could be used, no?

It's not the bit that is important, but if there may be any other
concurrent access to the dword.

Thread A:			Thread B:
__set_bit(0, &rq->flags)	__set_bit(31, &rq->flags)

*does* cause an issue, speaking from sad experience. So if in doubt, and
here there's always doubt with preempt-to-busy and background signaling,
go atomic.


GEM_BUG_ON(RB_EMPTY_ROOT(&engine->execlists.queue.rb_root));
       GEM_BUG_ON(list_empty(&request->sched.link));
diff --git a/drivers/gpu/drm/i915/i915_request.c b/drivers/gpu/drm/i915/i915_request.c
index be185886e4fc..9ed0d3bc7249 100644
--- a/drivers/gpu/drm/i915/i915_request.c
+++ b/drivers/gpu/drm/i915/i915_request.c
@@ -408,8 +408,10 @@ bool __i915_request_submit(struct i915_request *request)
   xfer:       /* We may be recursing from the signal callback of another i915 fence */
       spin_lock_nested(&request->lock, SINGLE_DEPTH_NESTING);
- if (!test_and_set_bit(I915_FENCE_FLAG_ACTIVE, &request->fence.flags))
+     if (!test_and_set_bit(I915_FENCE_FLAG_ACTIVE, &request->fence.flags)) {
               list_move_tail(&request->sched.link, &engine->active.requests);
+             clear_bit(I915_FENCE_FLAG_PQUEUE, &request->fence.flags);
+     }
if (test_bit(DMA_FENCE_FLAG_ENABLE_SIGNAL_BIT, &request->fence.flags) &&
           !test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &request->fence.flags) &&
diff --git a/drivers/gpu/drm/i915/i915_request.h b/drivers/gpu/drm/i915/i915_request.h
index 031433691a06..f3e50ec989b8 100644
--- a/drivers/gpu/drm/i915/i915_request.h
+++ b/drivers/gpu/drm/i915/i915_request.h
@@ -70,6 +70,17 @@ enum {
        */
       I915_FENCE_FLAG_ACTIVE = DMA_FENCE_FLAG_USER_BITS,
+ /*
+      * I915_FENCE_FLAG_PQUEUE - this request is ready for execution
+      *
+      * Using the scheduler, when a request is ready for execution it is put
+      * into the priority queue. We want to track its membership within that
+      * queue so that we can easily check before rescheduling.
+      *
+      * See i915_request_in_priority_queue()
+      */
+     I915_FENCE_FLAG_PQUEUE,
+
       /*
        * I915_FENCE_FLAG_SIGNAL - this request is currently on signal_list
        *
@@ -361,6 +372,11 @@ static inline bool i915_request_is_active(const struct i915_request *rq)
       return test_bit(I915_FENCE_FLAG_ACTIVE, &rq->fence.flags);
   }
+static inline bool i915_request_in_priority_queue(const struct i915_request *rq)
+{
+     return test_bit(I915_FENCE_FLAG_PQUEUE, &rq->fence.flags);
+}
+
   /**
    * Returns true if seq1 is later than seq2.
    */
diff --git a/drivers/gpu/drm/i915/i915_scheduler.c b/drivers/gpu/drm/i915/i915_scheduler.c
index bf87c70bfdd9..4f6e4d6c590a 100644
--- a/drivers/gpu/drm/i915/i915_scheduler.c
+++ b/drivers/gpu/drm/i915/i915_scheduler.c
@@ -338,8 +338,7 @@ static void __i915_schedule(struct i915_sched_node *node,
                       continue;
               }
- if (!intel_engine_is_virtual(engine) &&
-                 !i915_request_is_active(node_to_request(node))) {
+             if (i915_request_in_priority_queue(node_to_request(node))) {

Not shown in this diff before this if block we have:

         if (list_empty(&node->link)) {
                 /*
                  * If the request is not in the priolist queue because
                  * it is not yet runnable, then it doesn't contribute
                  * to our preemption decisions. On the other hand,
                  * if the request is on the HW, it too is not in the
                  * queue; but in that case we may still need to reorder
                  * the inflight requests.

This second sentence is obsolete, we now use node->link for active.

Which active? I915_FENCE_FLAG_ACTIVE is set when request is not on the priority queue any more, no?


                  */
                 continue;
         }

What is the difference between list_empty(&node->link) and !i915_request_in_priority_queue?

list_empty() -> prior to being ready, we will put into the plist upon
submit_request()

Once ready, we only want to fiddle with its place in the priority lists,
if it is in the plist.

Yes brain fart on the list_empty check.

However I need to go a step back and ask what is the whole point of this block:

	if (!intel_engine_is_virtual(engine) &&
	    !i915_request_is_active(node_to_request(node))) {

For active request, they are already on the hw so no need to push them up. But I forgot why are virtual ones special? VE is single context so in order, or in other words no need to track prio levels for it, is that it?

But then also commit says "Use common priotree lists for virtual engine". It already uses that before the patch because of the !intel_engine_is_virtual condition. So I am confused.

Regards,

Tvrtko
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