From: Damien Lespiau <damien.lespiau at intel.com> Just like HSW, VLV does not have a sprite scale. Set intel_plane->can_scale accordingly. Signed-off-by: Damien Lespiau <damien.lespiau at intel.com> --- drivers/gpu/drm/i915/intel_sprite.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c index 24b8231..9c378f5 100644 --- a/drivers/gpu/drm/i915/intel_sprite.c +++ b/drivers/gpu/drm/i915/intel_sprite.c @@ -700,7 +700,7 @@ intel_plane_init(struct drm_device *dev, enum pipe pipe) break; case 7: - if (IS_HASWELL(dev)) + if (IS_HASWELL(dev) || IS_VALLEYVIEW(dev)) intel_plane->can_scale = false; else intel_plane->can_scale = true; -- 1.7.7.5