Quoting Tvrtko Ursulin (2019-11-15 13:02:24) > > On 14/11/2019 19:15, Chris Wilson wrote: > > Although a virtual engine itself has no hang detection; that is on the > > underlying physical engines, it does provide a unique means for clients > > to try and break the system. Try and break it before they do. > > > > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > > Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > > --- > > tests/i915/gem_exec_balancer.c | 105 +++++++++++++++++++++++++++++++++ > > 1 file changed, 105 insertions(+) > > > > diff --git a/tests/i915/gem_exec_balancer.c b/tests/i915/gem_exec_balancer.c > > index 70c4529b4..86028cfdd 100644 > > --- a/tests/i915/gem_exec_balancer.c > > +++ b/tests/i915/gem_exec_balancer.c > > @@ -24,6 +24,7 @@ > > #include <sched.h> > > > > #include "igt.h" > > +#include "igt_gt.h" > > #include "igt_perf.h" > > #include "i915/gem_ring.h" > > #include "sw_sync.h" > > @@ -1314,6 +1315,102 @@ static void semaphore(int i915) > > gem_quiescent_gpu(i915); > > } > > > > +static void set_unbannable(int i915, uint32_t ctx) > > +{ > > + struct drm_i915_gem_context_param p = { > > + .ctx_id = ctx, > > + .param = I915_CONTEXT_PARAM_BANNABLE, > > + }; > > + > > + igt_assert_eq(__gem_context_set_param(i915, &p), 0); > > +} > > + > > +static void hangme(int i915) > > +{ > > + struct drm_i915_gem_exec_object2 batch = { > > + .handle = batch_create(i915), > > + }; > > + > > + /* > > + * Fill the available engines with hanging virtual engines and verify > > + * that execution continues onto the second batch. > > + */ > > + > > + for (int class = 1; class < 32; class++) { > > + struct i915_engine_class_instance *ci; > > + struct client { > > + igt_spin_t *spin[2]; > > + } *client; > > + unsigned int count; > > + uint32_t bg; > > + > > + ci = list_engines(i915, 1u << class, &count); > > + if (!ci) > > + continue; > > + > > + if (count < 2) { > > + free(ci); > > + continue; > > + } > > + > > + client = malloc(sizeof(*client) * count); > > + igt_assert(client); > > + > > + for (int i = 0; i < count; i++) { > > + uint32_t ctx = gem_context_create(i915); > > + struct client *c = &client[i]; > > + unsigned int flags; > > + > > + set_unbannable(i915, ctx); > > + set_load_balancer(i915, ctx, ci, count, NULL); > > + > > + flags = IGT_SPIN_FENCE_OUT | IGT_SPIN_NO_PREEMPTION; > > + for (int j = 0; j < ARRAY_SIZE(c->spin); j++) { > > + c->spin[j] = igt_spin_new(i915, ctx, > > + .flags = flags); > > + flags = IGT_SPIN_FENCE_OUT; > > + } > > + > > + gem_context_destroy(i915, ctx); > > + } > > + > > + /* Apply some background context to speed up hang detection */ > > + bg = gem_context_create(i915); > > + set_engines(i915, bg, ci, count); > > + for (int i = 0; i < count; i++) { > > + struct drm_i915_gem_execbuffer2 execbuf = { > > + .buffers_ptr = to_user_pointer(&batch), > > + .buffer_count = 1, > > + .flags = i, > > + .rsvd1 = bg, > > + }; > > + gem_execbuf(i915, &execbuf); > > + } > > + gem_context_destroy(i915, bg); > > + > > + for (int i = 0; i < count; i++) { > > + struct client *c = &client[i]; > > + > > + igt_debug("Waiting for client[%d].spin[%d]\n", i, 0); > > + gem_sync(i915, c->spin[0]->handle); > > + igt_assert_eq(sync_fence_status(c->spin[0]->out_fence), > > + -EIO); > > + > > + igt_debug("Waiting for client[%d].spin[%d]\n", i, 1); > > + gem_sync(i915, c->spin[1]->handle); > > + igt_assert_eq(sync_fence_status(c->spin[1]->out_fence), > > + -EIO); > > + > > + igt_spin_free(i915, c->spin[0]); > > + igt_spin_free(i915, c->spin[1]); > > + } > > + free(client); > > + } > > + > > + gem_close(i915, batch.handle); > > + gem_quiescent_gpu(i915); > > +} > > + > > static void smoketest(int i915, int timeout) > > { > > struct drm_i915_gem_exec_object2 batch[2] = { > > @@ -1486,4 +1583,12 @@ igt_main > > igt_fixture { > > igt_stop_hang_detector(); > > } > > + > > + igt_subtest("hang") { > > + igt_hang_t hang = igt_allow_hang(i915, 0, 0); > > + > > + hangme(i915); > > + > > + igt_disallow_hang(i915, hang); > > + } > > } > > > > Looks good. But do we need some core helpers to figure out when preempt > timeout is compiled out? It should still work the same, but slower; 10s hang detection rather than ~200ms. -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx