Re: [PATCH 07/10] drm/i915/gem: Cancel non-persistent contexts on close

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Quoting Tvrtko Ursulin (2019-10-15 13:15:49)
> 
> On 14/10/2019 23:05, Chris Wilson wrote:
> > Normally, we rely on our hangcheck to prevent persistent batches from
> > hogging the GPU. However, if the user disables hangcheck, this mechanism
> > breaks down. Despite our insistence that this is unsafe, the users are
> > equally insistent that they want to use endless batches and will disable
> > the hangcheck mechanism. We are looking at perhaps replacing hangcheck
> > with a softer mechanism, that sends a pulse down the engine to check if
> > it is well. We can use the same preemptive pulse to flush an active
> > persistent context off the GPU upon context close, preventing resources
> > being lost and unkillable requests remaining on the GPU after process
> > termination. To avoid changing the ABI and accidentally breaking
> > existing userspace, we make the persistence of a context explicit and
> > enable it by default (matching current ABI). Userspace can opt out of
> > persistent mode (forcing requests to be cancelled when the context is
> > closed by process termination or explicitly) by a context parameter. To
> > facilitate existing use-cases of disabling hangcheck, if the modparam is
> > disabled (i915.enable_hangcheck=0), we disable persistence mode by
> > default.  (Note, one of the outcomes for supporting endless mode will be
> > the removal of hangchecking, at which point opting into persistent mode
> > will be mandatory, or maybe the default perhaps controlled by cgroups.)
> > 
> > v2: Check for hangchecking at context termination, so that we are not
> > left with undying contexts from a crafty user.
> > v3: Force context termination even if forced-preemption is disabled.
> > 
> > Testcase: igt/gem_ctx_persistence
> > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
> > Cc: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx>
> > Cc: Michał Winiarski <michal.winiarski@xxxxxxxxx>
> > Cc: Jon Bloomfield <jon.bloomfield@xxxxxxxxx>
> > Reviewed-by: Jon Bloomfield <jon.bloomfield@xxxxxxxxx>
> > ---
> >   drivers/gpu/drm/i915/gem/i915_gem_context.c   | 189 ++++++++++++++++++
> >   drivers/gpu/drm/i915/gem/i915_gem_context.h   |  15 ++
> >   .../gpu/drm/i915/gem/i915_gem_context_types.h |   1 +
> >   .../gpu/drm/i915/gem/selftests/mock_context.c |   2 +
> >   include/uapi/drm/i915_drm.h                   |  15 ++
> >   5 files changed, 222 insertions(+)
> > 
> > diff --git a/drivers/gpu/drm/i915/gem/i915_gem_context.c b/drivers/gpu/drm/i915/gem/i915_gem_context.c
> > index 5d8221c7ba83..49f37bba5693 100644
> > --- a/drivers/gpu/drm/i915/gem/i915_gem_context.c
> > +++ b/drivers/gpu/drm/i915/gem/i915_gem_context.c
> > @@ -70,6 +70,7 @@
> >   #include <drm/i915_drm.h>
> >   
> >   #include "gt/intel_lrc_reg.h"
> > +#include "gt/intel_engine_heartbeat.h"
> >   #include "gt/intel_engine_user.h"
> >   
> >   #include "i915_gem_context.h"
> > @@ -269,6 +270,135 @@ void i915_gem_context_release(struct kref *ref)
> >               schedule_work(&gc->free_work);
> >   }
> >   
> > +static inline struct i915_gem_engines *
> > +__context_engines_static(const struct i915_gem_context *ctx)
> > +{
> > +     return rcu_dereference_protected(ctx->engines, true);
> > +}
> > +
> > +static bool __reset_engine(struct intel_engine_cs *engine)
> > +{
> > +     struct intel_gt *gt = engine->gt;
> > +     bool success = false;
> > +
> > +     if (!intel_has_reset_engine(gt))
> > +             return false;
> > +
> > +     if (!test_and_set_bit(I915_RESET_ENGINE + engine->id,
> > +                           &gt->reset.flags)) {
> > +             success = intel_engine_reset(engine, NULL) == 0;
> > +             clear_and_wake_up_bit(I915_RESET_ENGINE + engine->id,
> > +                                   &gt->reset.flags);
> > +     }
> > +
> > +     return success;
> > +}
> > +
> > +static void __reset_context(struct i915_gem_context *ctx,
> > +                         struct intel_engine_cs *engine)
> > +{
> > +     intel_gt_handle_error(engine->gt, engine->mask, 0,
> > +                           "context closure in %s", ctx->name);
> > +}
> > +
> > +static bool __cancel_engine(struct intel_engine_cs *engine)
> > +{
> > +     /*
> > +      * Send a "high priority pulse" down the engine to cause the
> > +      * current request to be momentarily preempted. (If it fails to
> > +      * be preempted, it will be reset). As we have marked our context
> > +      * as banned, any incomplete request, including any running, will
> > +      * be skipped following the preemption.
> > +      *
> > +      * If there is no hangchecking (one of the reasons why we try to
> > +      * cancel the context) and no forced preemption, there may be no
> > +      * means by which we reset the GPU and evict the persistent hog.
> > +      * Ergo if we are unable to inject a preemptive pulse that can
> > +      * kill the banned context, we fallback to doing a local reset
> > +      * instead.
> > +      */
> > +     if (CONFIG_DRM_I915_PREEMPT_TIMEOUT && !intel_engine_pulse(engine))
> > +             return true;
> > +
> > +     /* If we are unable to send a pulse, try resetting this engine. */
> > +     return __reset_engine(engine);
> 
> Open from last round is how likely is forced preemption to be compiled 
> out, in which case the code will always fall back to reset immediately, 
> even if workload would otherwise preempt just fine. (Given the dangers 
> of reset hitting something unrelated as you explained.)
> 
> Could you always compile in forced preemption so it could be used on 
> context close? I am thinking, allow it to be disabled via sysfs on its 
> own, but on context close have it active for the context being closed so 
> that if the pulse does not work it can kick in and reset. Sounds nicer 
> than just resorting to engine reset, which as you described, can impact 
> someone innocent.

I was thinking that those who care about interruptions would not
tolerate even having a preempt timer running. I would say its masochism
and would not expect it to be disabled, but I also say the same thing
about RT.

In short, I made it optional at compiletime just because I could.
-Chris
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