Re: [PATCH 01/12] drm/dp: Add definitons for MSA MISC bits

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On Thu, 2019-07-18 at 17:50 +0300, Ville Syrjala wrote:
> From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> 
> Add definitions for the MSA (Main Stream Attribute) MISC bits. On
> some hardware you can program these directly into a register.
> 
> Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> ---
>  include/drm/drm_dp_helper.h | 42
> +++++++++++++++++++++++++++++++++++++
>  1 file changed, 42 insertions(+)
> 
> diff --git a/include/drm/drm_dp_helper.h
> b/include/drm/drm_dp_helper.h
> index 397896b5b21a..d3f429795fea 100644
> --- a/include/drm/drm_dp_helper.h
> +++ b/include/drm/drm_dp_helper.h
> @@ -42,6 +42,48 @@
>   * 1.2 formally includes both eDP and DPI definitions.
>   */
>  
> +/* MSA (Main Stream Attribute) MISC bits (as MISC1<<8|MISC0) */
> +#define DP_MSA_MISC_SYNC_CLOCK			(1 << 0)
> +#define DP_MSA_MISC_INTERLACE_VTOTAL_EVEN	(1 << 8)
> +#define DP_MSA_MISC_STEREO_NO_3D		(0 << 9)
> +#define DP_MSA_MISC_STEREO_PROG_RIGHT_EYE	(1 << 9)
> +#define DP_MSA_MISC_STEREO_PROG_LEFT_EYE	(3 << 9)
> +/* bits per component for non-RAW */
> +#define DP_MSA_MISC_6_BPC			(0 << 5)
> +#define DP_MSA_MISC_8_BPC			(1 << 5)
> +#define DP_MSA_MISC_10_BPC			(2 << 5)
> +#define DP_MSA_MISC_12_BPC			(3 << 5)
> +#define DP_MSA_MISC_16_BPC			(4 << 5)
> +/* bits per component for RAW */
> +#define DP_MSA_MISC_RAW_6_BPC			(1 << 5)
> +#define DP_MSA_MISC_RAW_7_BPC			(2 << 5)
> +#define DP_MSA_MISC_RAW_8_BPC			(3 << 5)
> +#define DP_MSA_MISC_RAW_10_BPC			(4 << 5)
> +#define DP_MSA_MISC_RAW_12_BPC			(5 << 5)
> +#define DP_MSA_MISC_RAW_14_BPC			(6 << 5)
> +#define DP_MSA_MISC_RAW_16_BPC			(7 << 5)
> +/* pixel encoding/colorimetry format */
> +#define _DP_MSA_MISC_COLOR(misc1_7, misc0_21, misc0_3, misc0_4) \
> +	((misc1_7) << 15 | (misc0_4) << 4 | (misc0_3) << 3 |
> ((misc0_21) << 1))
> +#define DP_MSA_MISC_COLOR_RGB			_DP_MSA_MISC_CO
> LOR(0, 0, 0, 0)
> +#define DP_MSA_MISC_COLOR_CEA_RGB		_DP_MSA_MISC_COLOR(0,
> 0, 1, 0)
> +#define DP_MSA_MISC_COLOR_RGB_WIDE_FIXED	_DP_MSA_MISC_COLOR(0,
> 3, 0, 0)
> +#define DP_MSA_MISC_COLOR_RGB_WIDE_FLOAT	_DP_MSA_MISC_COLOR(0,
> 3, 0, 1)
> +#define DP_MSA_MISC_COLOR_Y_ONLY		_DP_MSA_MISC_COLOR(1,
> 0, 0, 0)
> +#define DP_MSA_MISC_COLOR_RAW			_DP_MSA_MISC_CO
> LOR(1, 1, 0, 0)
> +#define DP_MSA_MISC_COLOR_YCBCR_422_BT601	_DP_MSA_MISC_COLOR(0,
> 1, 1, 0)
> +#define DP_MSA_MISC_COLOR_YCBCR_422_BT709	_DP_MSA_MISC_COLOR(0,
> 1, 1, 1)
> +#define DP_MSA_MISC_COLOR_YCBCR_444_BT601	_DP_MSA_MISC_COLOR(0,
> 2, 1, 0)
> +#define DP_MSA_MISC_COLOR_YCBCR_444_BT709	_DP_MSA_MISC_COLOR(0,
> 2, 1, 1)
> +#define DP_MSA_MISC_COLOR_XVYCC_422_BT601	_DP_MSA_MISC_COLOR(0,
> 1, 0, 0)
> +#define DP_MSA_MISC_COLOR_XVYCC_422_BT709	_DP_MSA_MISC_COLOR(0,
> 1, 0, 1)
> +#define DP_MSA_MISC_COLOR_XVYCC_444_BT601	_DP_MSA_MISC_COLOR(0,
> 2, 0, 0)
> +#define DP_MSA_MISC_COLOR_XVYCC_444_BT709	_DP_MSA_MISC_COLOR(0,
> 2, 0, 1)
> +#define DP_MSA_MISC_COLOR_OPRGB			_DP_MSA_MISC_CO
> LOR(0, 0, 1, 1)
> +#define DP_MSA_MISC_COLOR_DCI_P3		_DP_MSA_MISC_COLOR(0,
> 3, 1, 0)
> +#define DP_MSA_MISC_COLOR_COLOR_PROFILE		_DP_MSA_MISC_CO
> LOR(0, 3, 1, 1)
> +#define DP_MSA_MISC_COLOR_VSC_SDP		(1 << 14)
> +
>  #define DP_AUX_MAX_PAYLOAD_BYTES	16
>  
>  #define DP_AUX_I2C_WRITE		0x0
> 
The changes look good to me.
Reviewed-by: Gwan-gyeong Mun <gwan-gyeong.mun@xxxxxxxxx>
> -- 
> 2.21.0
> 
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