To actually DROP_IDLE means that we have to wait for ongoing submission, and any new concurrently submitted, i.e. it should only be called during single-threaded submission to ensure the GPU is idle before the new action. Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> --- tests/i915/gem_persistent_relocs.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/tests/i915/gem_persistent_relocs.c b/tests/i915/gem_persistent_relocs.c index 452fe686e..14b86e11d 100644 --- a/tests/i915/gem_persistent_relocs.c +++ b/tests/i915/gem_persistent_relocs.c @@ -281,10 +281,13 @@ static void do_forked_test(int fd, unsigned flags) struct igt_helper_process thrasher = {}; if (flags & (THRASH | THRASH_INACTIVE)) { - uint64_t val = (flags & THRASH_INACTIVE) ? - (DROP_RETIRE | DROP_BOUND | DROP_UNBOUND) : DROP_ALL; - igt_fork_helper(&thrasher) { + uint64_t val; + + val = DROP_RETIRE | DROP_BOUND | DROP_UNBOUND; + if (!(flags & THRASH_INACTIVE)) + val |= DROP_ACTIVE; + while (1) { usleep(1000); igt_drop_caches_set(fd, val); -- 2.23.0.rc1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx