On 30/04/2019 10:44, Chris Wilson wrote:
When the system is idling, contention for struct_mutex should be low and
so we will be more efficient to wait for a contended mutex than
reschedule.
Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
---
drivers/gpu/drm/i915/i915_gem_pm.c | 8 +-------
1 file changed, 1 insertion(+), 7 deletions(-)
diff --git a/drivers/gpu/drm/i915/i915_gem_pm.c b/drivers/gpu/drm/i915/i915_gem_pm.c
index 3554d55dae35..3b6e8d5be8e1 100644
--- a/drivers/gpu/drm/i915/i915_gem_pm.c
+++ b/drivers/gpu/drm/i915/i915_gem_pm.c
@@ -47,13 +47,7 @@ static void idle_work_handler(struct work_struct *work)
struct drm_i915_private *i915 =
container_of(work, typeof(*i915), gem.idle_work.work);
- if (!mutex_trylock(&i915->drm.struct_mutex)) {
- /* Currently busy, come back later */
- mod_delayed_work(i915->wq,
- &i915->gem.idle_work,
- msecs_to_jiffies(50));
- return;
- }
+ mutex_lock(&i915->drm.struct_mutex);
intel_wakeref_lock(&i915->gt.wakeref);
if (!intel_wakeref_active(&i915->gt.wakeref))
I don't see any real downsides to this indeed.
Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Possible tweak could be to leave this as is, maybe just not go for the
reduced idle timer on re-schedule, but add a cancel_delayed_work on the
unparking side of things. That way any mutex activity without actual
device unparking would only slightly delay going idle, while idle_work
would retain it's minimal disturbance of the mutex.
Regards,
Tvrtko
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