tis 2019-03-19 klockan 14:14 +0530 skrev Uma Shankar: > Existing LUT precision structure is having only 16 bit > precision. This is not enough for upcoming enhanced hardwares > and advance usecases like HDR processing. Hence added a new > structure with 32 bit precision values. Also added the code, > for extracting the same from values passed from userspace. > > v4: Rebase > > v5: Relocated the helper function to drm_color_mgmt.c. Declared > the same in a header file (Alexandru Gheorghe) > > v6: Enhanced gamma lut structure to take U32.32 format as input. > This is needed for HDR usecase which require higher precision. > > Signed-off-by: Uma Shankar <uma.shankar@xxxxxxxxx> > Reviewed-by: Alexandru Gheorghe <alexandru-cosmin.gheorghe@xxxxxxx> > --- > drivers/gpu/drm/drm_color_mgmt.c | 19 +++++++++++++++++++ > include/drm/drm_color_mgmt.h | 1 + > include/uapi/drm/drm_mode.h | 15 +++++++++++++++ > 3 files changed, 35 insertions(+) > > diff --git a/drivers/gpu/drm/drm_color_mgmt.c > b/drivers/gpu/drm/drm_color_mgmt.c > index d5d34d0..9dbfe1d 100644 > --- a/drivers/gpu/drm/drm_color_mgmt.c > +++ b/drivers/gpu/drm/drm_color_mgmt.c > @@ -128,6 +128,25 @@ uint32_t drm_color_lut_extract(uint32_t > user_input, uint32_t bit_precision) > } > EXPORT_SYMBOL(drm_color_lut_extract); > > +/* > + * Added to accommodate enhanced LUT precision. > + * Max LUT precision is 32 bits. > + */ > +u64 drm_color_lut_extract_ext(u64 user_input, u32 bit_precision) > +{ > + u32 val = user_input & 0xffffffff; > + u32 max = 0xffffffff >> (32 - bit_precision); > + > + /* Round only if we're not using full precision. */ > + if (bit_precision < 32) { > + val += 1UL << (32 - bit_precision - 1); > + val >>= 32 - bit_precision; > + } > + > + return ((user_input & 0xffffffff) | clamp_val(val, 0, max)); I thought the userspace precision was U32.32, so the precision here is max 64-bits? Anyway the math looks wrong for a U32.32 value, it's probably: user_input >> (64ULL - precision) > +} > +EXPORT_SYMBOL(drm_color_lut_extract_ext); > + > /** > * drm_crtc_enable_color_mgmt - enable color management properties > * @crtc: DRM CRTC > diff --git a/include/drm/drm_color_mgmt.h > b/include/drm/drm_color_mgmt.h > index d1c662d..c9d2746 100644 > --- a/include/drm/drm_color_mgmt.h > +++ b/include/drm/drm_color_mgmt.h > @@ -30,6 +30,7 @@ > struct drm_plane; > > uint32_t drm_color_lut_extract(uint32_t user_input, uint32_t > bit_precision); > +u64 drm_color_lut_extract_ext(u64 user_input, u32 bit_precision); > > void drm_crtc_enable_color_mgmt(struct drm_crtc *crtc, > uint degamma_lut_size, > diff --git a/include/uapi/drm/drm_mode.h > b/include/uapi/drm/drm_mode.h > index a439c2e..a0fae71 100644 > --- a/include/uapi/drm/drm_mode.h > +++ b/include/uapi/drm/drm_mode.h > @@ -630,6 +630,21 @@ struct drm_color_lut { > __u16 reserved; > }; > > +/* > + * Creating 64 bit palette entries for better data > + * precision. This will be required for HDR and > + * similar color processing usecases. > + */ > +struct drm_color_lut_ext { > + /* > + * Data is U32.32 fixed point format. > + */ > + __u64 red; > + __u64 green; > + __u64 blue; > + __u64 reserved; > +}; > + > #define DRM_MODE_PAGE_FLIP_EVENT 0x01 > #define DRM_MODE_PAGE_FLIP_ASYNC 0x02 > #define DRM_MODE_PAGE_FLIP_TARGET_ABSOLUTE 0x4
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