Quoting Tvrtko Ursulin (2019-01-08 13:24:49) > From: Tony Ye <tony.ye@xxxxxxxxx> > > Simple test which exercises the VME fixed function block. > > v2: (Tvrtko Ursulin) > * Small cleanups like copyright date, tabs, remove unused bits. > > v3: (Tony Ye) > * Added curbe data entry for dst surface. > * Read the dst surface after the VME kernel being executed. > > v4: (Tony Ye) > * Added the media_vme.gxa kernel source code and compile instructions. > > v5: (Tvrtko Ursulin) > * Added hang detector. > > Signed-off-by: Tony Ye <tony.ye@xxxxxxxxx> > Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > Cc: Tony Ye <tony.ye@xxxxxxxxx> One could further improve this by checking some effect of the shader kernel on the output surface, just to double check that it both executed and didn't hang as suggested by Chris Reviewed-by: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx> Regards, Joonas _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx