During DDB allocation, we try to distribute enough blocks for each plane to hit the highest watermark level; if that fails, we retry each lower level (which should require fewer blocks) until we find one that's possible (or until the whole commit is rejected as impossible). We need to reset our running block count when trying each lower level, otherwise all lower levels will fail as well. Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> Fixes: d8e8749802 ("drm/i915: Switch to level-based DDB allocation algorithm (v5)") Signed-off-by: Matt Roper <matthew.d.roper@xxxxxxxxx> --- After waiting for CI results to come out, I accidentally pushed v5 of the new DDB algorithm rather than the expected v6. This fixup patch is the only difference between those two versions. drivers/gpu/drm/i915/intel_pm.c | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c index 6d074f2e69d3..a6c7c11d2c0e 100644 --- a/drivers/gpu/drm/i915/intel_pm.c +++ b/drivers/gpu/drm/i915/intel_pm.c @@ -4365,6 +4365,7 @@ skl_allocate_pipe_ddb(struct intel_crtc_state *cstate, * requirement of active planes. */ for (level = ilk_wm_max_level(dev_priv); level >= 0; level--) { + blocks = 0; for_each_plane_id_on_crtc(intel_crtc, plane_id) { if (plane_id == PLANE_CURSOR) continue; -- 2.14.4 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx