On 17 July 2012 05:50, Paul Berry <stereotype441 at gmail.com> wrote: > On 30 June 2012 11:50, Olivier Galibert <galibert at pobox.com> wrote: > >> This patch also correct a couple of problems with noperspective >> interpolation. >> >> At that point all the glsl 1.1/1.3 interpolation tests that do not >> clip pass (the -none ones). >> >> The fs code does not use the pre-resolved interpolation modes in order >> not to mess with gen6+. Sharing the resolution would require putting >> brw_wm_prog before brw_clip_prog and brw_sf_prog. This may be a good >> thing, but it could have unexpected consequences, so it's better be >> done independently in any case. >> >> Signed-off-by: Olivier Galibert <galibert at pobox.com> >> --- >> src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +- >> src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 5 + >> src/mesa/drivers/dri/i965/brw_sf.c | 9 +- >> src/mesa/drivers/dri/i965/brw_sf.h | 2 +- >> src/mesa/drivers/dri/i965/brw_sf_emit.c | 164 >> +++++++++++++------------- >> 5 files changed, 95 insertions(+), 87 deletions(-) >> >> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp >> b/src/mesa/drivers/dri/i965/brw_fs.cpp >> index 710f2ff..b142f2b 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp >> @@ -506,7 +506,7 @@ fs_visitor::emit_general_interpolation(ir_variable >> *ir) >> struct brw_reg interp = interp_reg(location, k); >> emit_linterp(attr, fs_reg(interp), interpolation_mode, >> ir->centroid); >> - if (intel->gen < 6) { >> + if (intel->gen < 6 && interpolation_mode == >> INTERP_QUALIFIER_SMOOTH) { >> emit(BRW_OPCODE_MUL, attr, attr, this->pixel_w); >> } >> } >> diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp >> b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp >> index 9bd1e67..ab83a95 100644 >> --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp >> +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp >> @@ -1924,6 +1924,11 @@ fs_visitor::emit_interpolation_setup_gen4() >> emit(BRW_OPCODE_ADD, >> this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC], >> this->pixel_y, fs_reg(negate(brw_vec1_grf(1, 1)))); >> >> + this->delta_x[BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC] = >> + this->delta_x[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC]; >> + this->delta_y[BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC] = >> + this->delta_y[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC]; >> + >> > > Can we add a comment explaining why this is correct? Something like this > maybe: > > "On Gen4-5, we accomplish perspective-correct interpolation by dividing > the attribute values by w in the vertex shader, interpolating the result > linearly in screen space, and then multiplying by w in the fragment > shader. So the interpolation step is always linear in screen space, > regardless of whether the attribute is perspective or non-perspective. > Accordingly, we use the same delta_x and delta_y values for both kinds of > interpolation." > Whoops, my memory was faulty. This should say "...in the sf thread...", not "...in the vertex shader...". > > >> this->current_annotation = "compute pos.w and 1/pos.w"; >> /* Compute wpos.w. It's always in our setup, since it's needed to >> * interpolate the other attributes. >> diff --git a/src/mesa/drivers/dri/i965/brw_sf.c >> b/src/mesa/drivers/dri/i965/brw_sf.c >> index 0cc4fc7..85f5f51 100644 >> --- a/src/mesa/drivers/dri/i965/brw_sf.c >> +++ b/src/mesa/drivers/dri/i965/brw_sf.c >> @@ -139,6 +139,7 @@ brw_upload_sf_prog(struct brw_context *brw) >> struct brw_sf_prog_key key; >> /* _NEW_BUFFERS */ >> bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer); >> + int i; >> >> memset(&key, 0, sizeof(key)); >> >> @@ -191,7 +192,13 @@ brw_upload_sf_prog(struct brw_context *brw) >> key.sprite_origin_lower_left = true; >> >> /* _NEW_LIGHT */ >> - key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); >> + key.has_flat_shading = 0; >> + for (i = 0; i < BRW_VERT_RESULT_MAX; i++) { >> + if (brw_get_interpolation_mode(brw, i) == INTERP_QUALIFIER_FLAT) { >> + key.has_flat_shading = 1; >> + break; >> + } >> + } >> key.do_twoside_color = (ctx->Light.Enabled && >> ctx->Light.Model.TwoSide) || >> ctx->VertexProgram._TwoSideEnabled; >> brw_copy_interpolation_modes(brw, key.interpolation_mode); >> diff --git a/src/mesa/drivers/dri/i965/brw_sf.h >> b/src/mesa/drivers/dri/i965/brw_sf.h >> index 0a8135c..c718072 100644 >> --- a/src/mesa/drivers/dri/i965/brw_sf.h >> +++ b/src/mesa/drivers/dri/i965/brw_sf.h >> @@ -50,7 +50,7 @@ struct brw_sf_prog_key { >> uint8_t point_sprite_coord_replace; >> GLuint primitive:2; >> GLuint do_twoside_color:1; >> - GLuint do_flat_shading:1; >> + GLuint has_flat_shading:1; >> GLuint frontface_ccw:1; >> GLuint do_point_sprite:1; >> GLuint do_point_coord:1; >> diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c >> b/src/mesa/drivers/dri/i965/brw_sf_emit.c >> index 9d8aa38..387685a 100644 >> --- a/src/mesa/drivers/dri/i965/brw_sf_emit.c >> +++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c >> @@ -44,6 +44,17 @@ >> >> >> /** >> + * Determine the vue slot corresponding to the given half of the given >> + * register. half=0 means the first half of a register, half=1 means the >> + * second half. >> + */ >> +static inline int vert_reg_to_vue_slot(struct brw_sf_compile *c, GLuint >> reg, >> + int half) >> +{ >> + return (reg + c->urb_entry_read_offset) * 2 + half; >> +} >> + >> +/** >> * Determine the vert_result corresponding to the given half of the given >> * register. half=0 means the first half of a register, half=1 means the >> * second half. >> @@ -51,11 +62,24 @@ >> static inline int vert_reg_to_vert_result(struct brw_sf_compile *c, >> GLuint reg, >> int half) >> { >> - int vue_slot = (reg + c->urb_entry_read_offset) * 2 + half; >> + int vue_slot = vert_reg_to_vue_slot(c, reg, half); >> return c->vue_map.slot_to_vert_result[vue_slot]; >> } >> >> /** >> + * Determine the register corresponding to the given vue slot. >> + */ >> +static struct brw_reg get_vue_slot(struct brw_sf_compile *c, >> + struct brw_reg vert, >> + int vue_slot) >> +{ >> + GLuint off = vue_slot / 2 - c->urb_entry_read_offset; >> + GLuint sub = vue_slot % 2; >> + >> + return brw_vec4_grf(vert.nr + off, sub * 4); >> > +} >> + >> +/** >> * Determine the register corresponding to the given vert_result. >> */ >> static struct brw_reg get_vert_result(struct brw_sf_compile *c, >> @@ -64,10 +88,7 @@ static struct brw_reg get_vert_result(struct >> brw_sf_compile *c, >> { >> int vue_slot = c->vue_map.vert_result_to_slot[vert_result]; >> assert (vue_slot >= c->urb_entry_read_offset); >> - GLuint off = vue_slot / 2 - c->urb_entry_read_offset; >> - GLuint sub = vue_slot % 2; >> - >> - return brw_vec4_grf(vert.nr + off, sub * 4); >> + return get_vue_slot(c, vert, vue_slot); >> } >> >> static bool >> @@ -128,31 +149,37 @@ static void do_twoside_color( struct brw_sf_compile >> *c ) >> * Flat shading >> */ >> >> -#define VERT_RESULT_COLOR_BITS (BITFIELD64_BIT(VERT_RESULT_COL0) | \ >> - BITFIELD64_BIT(VERT_RESULT_COL1)) >> - >> -static void copy_colors( struct brw_sf_compile *c, >> - struct brw_reg dst, >> - struct brw_reg src, >> - int allow_twoside) >> +static void copy_flatshaded_attributes( struct brw_sf_compile *c, >> + struct brw_reg dst, >> + struct brw_reg src) >> { >> struct brw_compile *p = &c->func; >> + struct brw_context *brw = p->brw; >> GLuint i; >> >> - for (i = VERT_RESULT_COL0; i <= VERT_RESULT_COL1; i++) { >> - if (have_attr(c,i)) { >> + for (i = 0; i < BRW_VERT_RESULT_MAX; i++) { >> + if (brw_get_interpolation_mode(brw, i) == INTERP_QUALIFIER_FLAT) { >> brw_MOV(p, >> - get_vert_result(c, dst, i), >> - get_vert_result(c, src, i)); >> + get_vue_slot(c, dst, i), >> + get_vue_slot(c, src, i)); >> >> - } else if(allow_twoside && have_attr(c, i - VERT_RESULT_COL0 + >> VERT_RESULT_BFC0)) { >> - brw_MOV(p, >> - get_vert_result(c, dst, i - VERT_RESULT_COL0 + >> VERT_RESULT_BFC0), >> - get_vert_result(c, src, i - VERT_RESULT_COL0 + >> VERT_RESULT_BFC0)); >> } >> } >> } >> >> +static GLuint count_flatshaded_attributes(struct brw_sf_compile *c ) >> +{ >> + struct brw_compile *p = &c->func; >> + struct brw_context *brw = p->brw; >> + GLuint count = 0; >> + GLuint i; >> + for (i = 0; i < BRW_VERT_RESULT_MAX; i++) { >> + if (brw_get_interpolation_mode(brw, i) == INTERP_QUALIFIER_FLAT) >> + count++; >> + } >> + return count; >> +} >> + >> >> >> /* Need to use a computed jump to copy flatshaded attributes as the >> @@ -168,18 +195,6 @@ static void do_flatshade_triangle( struct >> brw_sf_compile *c ) >> >> GLuint nr; >> >> - if (c->key.do_twoside_color) { >> - nr = ((c->key.attrs & (BITFIELD64_BIT(VERT_RESULT_COL0) | >> BITFIELD64_BIT(VERT_RESULT_BFC0))) != 0) + >> - ((c->key.attrs & (BITFIELD64_BIT(VERT_RESULT_COL1) | >> BITFIELD64_BIT(VERT_RESULT_BFC1))) != 0); >> - >> - } else { >> - nr = ((c->key.attrs & BITFIELD64_BIT(VERT_RESULT_COL0)) != 0) + >> - ((c->key.attrs & BITFIELD64_BIT(VERT_RESULT_COL1)) != 0); >> - } >> - >> - if (!nr) >> - return; >> - >> /* Already done in clip program: >> */ >> if (c->key.primitive == SF_UNFILLED_TRIS) >> @@ -188,21 +203,23 @@ static void do_flatshade_triangle( struct >> brw_sf_compile *c ) >> if (intel->gen == 5) >> jmpi = 2; >> >> + nr = count_flatshaded_attributes(c); >> + >> > > We used to have this optimization: > > if (!nr) > return; > > I understand why you removed it: because now this code should only be > called if c->key.has_flat_shading is true. However, for the sake of safety > (and documentation), can we add something like this: > > /* This code should only be called if c->key.has_flat_shading is true, > * meaning there is at least one flatshaded attribute. > */ > assert(nr != 0); > > If you would prefer to put this assertion inside > count_flatshaded_attributes(), I would be happy with that too. > > >> brw_push_insn_state(p); >> >> brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr*2+1))); >> brw_JMPI(p, ip, ip, c->pv); >> >> - copy_colors(c, c->vert[1], c->vert[0], c->key.do_twoside_color); >> - copy_colors(c, c->vert[2], c->vert[0], c->key.do_twoside_color); >> + copy_flatshaded_attributes(c, c->vert[1], c->vert[0]); >> + copy_flatshaded_attributes(c, c->vert[2], c->vert[0]); >> brw_JMPI(p, ip, ip, brw_imm_d(jmpi*(nr*4+1))); >> >> - copy_colors(c, c->vert[0], c->vert[1], c->key.do_twoside_color); >> - copy_colors(c, c->vert[2], c->vert[1], c->key.do_twoside_color); >> + copy_flatshaded_attributes(c, c->vert[0], c->vert[1]); >> + copy_flatshaded_attributes(c, c->vert[2], c->vert[1]); >> brw_JMPI(p, ip, ip, brw_imm_d(jmpi*nr*2)); >> >> - copy_colors(c, c->vert[0], c->vert[2], c->key.do_twoside_color); >> - copy_colors(c, c->vert[1], c->vert[2], c->key.do_twoside_color); >> + copy_flatshaded_attributes(c, c->vert[0], c->vert[2]); >> + copy_flatshaded_attributes(c, c->vert[1], c->vert[2]); >> >> brw_pop_insn_state(p); >> } >> @@ -213,12 +230,9 @@ static void do_flatshade_line( struct brw_sf_compile >> *c ) >> struct brw_compile *p = &c->func; >> struct intel_context *intel = &p->brw->intel; >> struct brw_reg ip = brw_ip_reg(); >> - GLuint nr = _mesa_bitcount_64(c->key.attrs & VERT_RESULT_COLOR_BITS); >> + GLuint nr; >> GLuint jmpi = 1; >> >> - if (!nr) >> - return; >> - >> /* Already done in clip program: >> */ >> if (c->key.primitive == SF_UNFILLED_TRIS) >> @@ -227,14 +241,16 @@ static void do_flatshade_line( struct >> brw_sf_compile *c ) >> if (intel->gen == 5) >> jmpi = 2; >> >> + nr = count_flatshaded_attributes(c); >> + >> > > A similar assertion should go here. > > >> brw_push_insn_state(p); >> >> brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr+1))); >> brw_JMPI(p, ip, ip, c->pv); >> - copy_colors(c, c->vert[1], c->vert[0], 0); >> + copy_flatshaded_attributes(c, c->vert[1], c->vert[0]); >> >> brw_JMPI(p, ip, ip, brw_imm_ud(jmpi*nr)); >> - copy_colors(c, c->vert[0], c->vert[1], 0); >> + copy_flatshaded_attributes(c, c->vert[0], c->vert[1]); >> >> brw_pop_insn_state(p); >> } >> @@ -332,40 +348,25 @@ static void invert_det( struct brw_sf_compile *c) >> >> static bool >> calculate_masks(struct brw_sf_compile *c, >> - GLuint reg, >> - GLushort *pc, >> - GLushort *pc_persp, >> - GLushort *pc_linear) >> + GLuint reg, >> + GLushort *pc, >> + GLushort *pc_persp, >> + GLushort *pc_linear) >> > > I like the way you've rewritten this function. Nicely done. > > >> { >> + struct brw_compile *p = &c->func; >> + struct brw_context *brw = p->brw; >> + enum glsl_interp_qualifier interp; >> bool is_last_attr = (reg == c->nr_setup_regs - 1); >> - GLbitfield64 persp_mask; >> - GLbitfield64 linear_mask; >> - >> - if (c->key.do_flat_shading) >> - persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_HPOS) | >> - BITFIELD64_BIT(VERT_RESULT_COL0) | >> - BITFIELD64_BIT(VERT_RESULT_COL1) | >> - BITFIELD64_BIT(VERT_RESULT_BFC0) | >> - BITFIELD64_BIT(VERT_RESULT_BFC1)); >> - else >> - persp_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_HPOS)); >> - >> - if (c->key.do_flat_shading) >> - linear_mask = c->key.attrs & ~(BITFIELD64_BIT(VERT_RESULT_COL0) | >> - BITFIELD64_BIT(VERT_RESULT_COL1) | >> - BITFIELD64_BIT(VERT_RESULT_BFC0) | >> - BITFIELD64_BIT(VERT_RESULT_BFC1)); >> - else >> - linear_mask = c->key.attrs; >> >> *pc_persp = 0; >> *pc_linear = 0; >> *pc = 0xf; >> - >> - if (persp_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 0))) >> - *pc_persp = 0xf; >> >> - if (linear_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, 0))) >> + interp = brw_get_interpolation_mode(brw, vert_reg_to_vue_slot(c, reg, >> 0)); >> + if (interp == INTERP_QUALIFIER_SMOOTH) { >> + *pc_linear = 0xf; >> + *pc_persp = 0xf; >> + } else if(interp == INTERP_QUALIFIER_NOPERSPECTIVE) >> *pc_linear = 0xf; >> >> /* Maybe only processs one attribute on the final round: >> @@ -373,11 +374,12 @@ calculate_masks(struct brw_sf_compile *c, >> if (vert_reg_to_vert_result(c, reg, 1) != BRW_VERT_RESULT_MAX) { >> *pc |= 0xf0; >> >> - if (persp_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, >> 1))) >> - *pc_persp |= 0xf0; >> - >> - if (linear_mask & BITFIELD64_BIT(vert_reg_to_vert_result(c, reg, >> 1))) >> - *pc_linear |= 0xf0; >> + interp = brw_get_interpolation_mode(brw, vert_reg_to_vue_slot(c, >> reg, 1)); >> + if (interp == INTERP_QUALIFIER_SMOOTH) { >> + *pc_linear |= 0xf0; >> + *pc_persp |= 0xf0; >> + } else if(interp == INTERP_QUALIFIER_NOPERSPECTIVE) >> + *pc_linear |= 0xf0; >> } >> >> return is_last_attr; >> @@ -430,7 +432,7 @@ void brw_emit_tri_setup(struct brw_sf_compile *c, >> bool allocate) >> if (c->key.do_twoside_color) >> do_twoside_color(c); >> >> - if (c->key.do_flat_shading) >> + if (c->key.has_flat_shading) >> do_flatshade_triangle(c); >> >> >> @@ -443,7 +445,6 @@ void brw_emit_tri_setup(struct brw_sf_compile *c, >> bool allocate) >> struct brw_reg a2 = offset(c->vert[2], i); >> GLushort pc, pc_persp, pc_linear; >> bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); >> - >> if (pc_persp) >> { >> brw_set_predicate_control_flag_value(p, pc_persp); >> @@ -507,7 +508,6 @@ void brw_emit_line_setup(struct brw_sf_compile *c, >> bool allocate) >> struct brw_compile *p = &c->func; >> GLuint i; >> >> - >> c->nr_verts = 2; >> >> if (allocate) >> @@ -516,7 +516,7 @@ void brw_emit_line_setup(struct brw_sf_compile *c, >> bool allocate) >> invert_det(c); >> copy_z_inv_w(c); >> >> - if (c->key.do_flat_shading) >> + if (c->key.has_flat_shading) >> do_flatshade_line(c); >> >> for (i = 0; i < c->nr_setup_regs; i++) >> @@ -799,7 +799,3 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c >> ) >> >> brw_emit_point_setup( c, false ); >> } >> - >> - >> - >> - >> -- >> 1.7.10.rc3.1.gb306 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev at lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > > With the minor changes noted above, this patch is: > > Reviewed-by: Paul Berry <stereotype441 at gmail.com> > -------------- next part -------------- An HTML attachment was scrubbed... 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