On 30 June 2012 11:50, Olivier Galibert <galibert at pobox.com> wrote: > The program keys are updated accordingly, but the values are not used > yet. > > Signed-off-by: Olivier Galibert <galibert at pobox.com> > --- > src/mesa/drivers/dri/i965/brw_clip.c | 82 > ++++++++++++++++++++++++++++++- > src/mesa/drivers/dri/i965/brw_clip.h | 1 + > src/mesa/drivers/dri/i965/brw_context.h | 59 ++++++++++++++++++++++ > src/mesa/drivers/dri/i965/brw_sf.c | 3 +- > src/mesa/drivers/dri/i965/brw_sf.h | 1 + > src/mesa/drivers/dri/i965/brw_wm.c | 4 ++ > src/mesa/drivers/dri/i965/brw_wm.h | 1 + > 7 files changed, 149 insertions(+), 2 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_clip.c > b/src/mesa/drivers/dri/i965/brw_clip.c > index d411208..52e8c47 100644 > --- a/src/mesa/drivers/dri/i965/brw_clip.c > +++ b/src/mesa/drivers/dri/i965/brw_clip.c > @@ -47,6 +47,83 @@ > #define FRONT_UNFILLED_BIT 0x1 > #define BACK_UNFILLED_BIT 0x2 > > +/** > + * Lookup the interpolation mode information for every element in the > + * vue. > + */ > +static void > +brw_lookup_interpolation(struct brw_context *brw) > +{ > + /* pprog means "previous program", i.e. the last program before the > + * fragment shader. It can only be the vertex shader for now, but > + * it may be a geometry shader in the future. > + */ > + const struct gl_program *pprog = &brw->vertex_program->Base; > + const struct gl_fragment_program *fprog = brw->fragment_program; > + struct brw_vue_map *vue_map = &brw->vs.prog_data->vue_map; > + > + /* Default everything to INTERP_QUALIFIER_NONE */ > + brw_clear_interpolation_modes(brw); > I'm not sure that inline functions like this one add any clarity, since they force the reader to go look up the function to know what's going on. I would recommend replacing this with memset(&brw->interpolation_mode, 0, sizeof(brw->interpolation_mode)); > + > + /* If there is no fragment shader, interpolation won't be needed, > + * so defaulting to none is good. > + */ > + if (!fprog) > + return; > + > + for (int i = 0; i < vue_map->num_slots; i++) { > + /* First lookup the vert result, skip if there isn't one */ > + int vert_result = vue_map->slot_to_vert_result[i]; > + if (vert_result == BRW_VERT_RESULT_MAX) > + continue; > + > + /* HPOS is special, it must be linear > + */ > I believe this is correct, but it's counterintuitive. Can you add an explanation as to why? > + if (vert_result == VERT_RESULT_HPOS) { > + brw_set_interpolation_mode(brw, i, > INTERP_QUALIFIER_NOPERSPECTIVE); > + continue; > + } > + > + /* There is a 1-1 mapping of vert result to frag attrib except > + * for BackColor and vars > + */ > + int frag_attrib = vert_result; > + if (vert_result >= VERT_RESULT_BFC0 && vert_result <= > VERT_RESULT_BFC1) > + frag_attrib = vert_result - VERT_RESULT_BFC0 + FRAG_ATTRIB_COL0; > + else if(vert_result >= VERT_RESULT_VAR0) > + frag_attrib = vert_result - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0; > + > + /* If the output is not used by the fragment shader, skip it. */ > + if (!(fprog->Base.InputsRead & BITFIELD64_BIT(frag_attrib))) > + continue; > + > + /* Lookup the interpolation mode */ > + enum glsl_interp_qualifier interpolation_mode = > fprog->InterpQualifier[frag_attrib]; > + > + /* If the mode is not specified, then the default varies. Color > + * values follow the shader model, while all the rest uses > + * smooth. > + */ > + if (interpolation_mode == INTERP_QUALIFIER_NONE) { > + if (frag_attrib >= FRAG_ATTRIB_COL0 && frag_attrib <= > FRAG_ATTRIB_COL1) > + interpolation_mode = brw->intel.ctx.Light.ShadeModel == > GL_FLAT ? INTERP_QUALIFIER_FLAT : INTERP_QUALIFIER_SMOOTH; > + else > + interpolation_mode = INTERP_QUALIFIER_SMOOTH; > + } > + > + /* Finally, if we have both a front color and a back color for > + * the same channel, the selection will be done before > + * interpolation and the back color copied over the front color > + * if necessary. So interpolating the back color is > + * unnecessary. > + */ > + if (vert_result >= VERT_RESULT_BFC0 && vert_result <= > VERT_RESULT_BFC1) > + if (pprog->OutputsWritten & BITFIELD64_BIT(vert_result - > VERT_RESULT_BFC0 + VERT_RESULT_COL0)) > + interpolation_mode = INTERP_QUALIFIER_NONE; > + > + brw_set_interpolation_mode(brw, i, interpolation_mode); > + } > +} > > static void compile_clip_prog( struct brw_context *brw, > struct brw_clip_prog_key *key ) > @@ -141,6 +218,8 @@ brw_upload_clip_prog(struct brw_context *brw) > > memset(&key, 0, sizeof(key)); > > + brw_lookup_interpolation(brw); > Can you add a comment "/* BRW_NEW_FRAGMENT_PROGRAM, _NEW_LIGHT */" above this line? That will help remind us that this function consults the fragment program and the lighting state. > + > /* Populate the key: > */ > /* BRW_NEW_REDUCED_PRIMITIVE */ > @@ -150,6 +229,7 @@ brw_upload_clip_prog(struct brw_context *brw) > /* _NEW_LIGHT */ > key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); > key.pv_first = (ctx->Light.ProvokingVertex == > GL_FIRST_VERTEX_CONVENTION); > + brw_copy_interpolation_modes(brw, key.interpolation_mode); > Similar to my comment above about brw_clear_interpolation_modes(), I would recommend replacing this with a simple call to memcpy(). > /* _NEW_TRANSFORM (also part of VUE map)*/ > key.nr_userclip = _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled); > > @@ -258,7 +338,7 @@ const struct brw_tracked_state brw_clip_prog = { > _NEW_TRANSFORM | > _NEW_POLYGON | > _NEW_BUFFERS), > - .brw = (BRW_NEW_REDUCED_PRIMITIVE), > + .brw = (BRW_NEW_FRAGMENT_PROGRAM|BRW_NEW_REDUCED_PRIMITIVE), > .cache = CACHE_NEW_VS_PROG > }, > .emit = brw_upload_clip_prog > diff --git a/src/mesa/drivers/dri/i965/brw_clip.h > b/src/mesa/drivers/dri/i965/brw_clip.h > index 9185651..6f811ae 100644 > --- a/src/mesa/drivers/dri/i965/brw_clip.h > +++ b/src/mesa/drivers/dri/i965/brw_clip.h > @@ -43,6 +43,7 @@ > */ > struct brw_clip_prog_key { > GLbitfield64 attrs; > + GLbitfield64 interpolation_mode[2]; /* copy of the main context */ > GLuint primitive:4; > GLuint nr_userclip:4; > GLuint do_flat_shading:1; > diff --git a/src/mesa/drivers/dri/i965/brw_context.h > b/src/mesa/drivers/dri/i965/brw_context.h > index 69659c4e..1a417e5 100644 > --- a/src/mesa/drivers/dri/i965/brw_context.h > +++ b/src/mesa/drivers/dri/i965/brw_context.h > @@ -1041,6 +1041,17 @@ struct brw_context > uint32_t render_target_format[MESA_FORMAT_COUNT]; > bool format_supported_as_render_target[MESA_FORMAT_COUNT]; > > + /* Interpolation modes, two bits per vue slot, values equal to > + * glsl_interp_qualifier. > + * > + * Used on gen4/5 by the clipper, sf and wm stages. Given the > + * update order, the clipper is resposible to update it. > + * > + * Ignored on gen 6+ > + */ > + > + GLbitfield64 interpolation_mode[2]; /* two bits per vue slot */ > + > I don't think the space savings is worth the complication here. How about changing this (and the other new interpolation_mode arrays) to: unsigned char interpolation_mode[BRW_VERT_RESULT_MAX]; Then we can replace brw_set_interpolation_mode() and brw_get_interpolation_mode() by simply indexing into the array. > /* PrimitiveRestart */ > struct { > bool in_progress; > @@ -1262,6 +1273,54 @@ brw_program_reloc(struct brw_context *brw, uint32_t > state_offset, > > bool brw_do_cubemap_normalize(struct exec_list *instructions); > > +/** > + * Pre-gen6, interpolation mode has to be resolved for code generation > + * in clipper, sf and wm. The resolution is done once by the clipper > + * and stored in the interpolation_mode array and in the keys. These > + * functions allow access to that packed array. > + */ > + > +/* INTERP_QUALIFIER_NONE is required to be 0, so initialization is easy */ > +static inline > +void brw_clear_interpolation_modes(struct brw_context *brw) > +{ > + brw->interpolation_mode[0] = brw->interpolation_mode[1] = 0; > +} > + > +static inline > +void brw_clear_interpolation_modes_key(GLbitfield64 *interpolation_mode) > +{ > + interpolation_mode[0] = interpolation_mode[1] = 0; > +} > + > +/* Store an interpolation mode */ > +static inline > +void brw_set_interpolation_mode(struct brw_context *brw, int slot, enum > glsl_interp_qualifier mode) > +{ > + int idx = slot >> 5; > + int shift = 2*(slot & 31); > + brw->interpolation_mode[idx] = > + (brw->interpolation_mode[idx] & ~(3ULL << shift)) > + | (((GLbitfield64)mode) << shift); > +} > + > +/* Retrieve an interpolation mode */ > +static inline > +enum glsl_interp_qualifier brw_get_interpolation_mode(struct brw_context > *brw, int slot) > +{ > + int idx = slot >> 5; > + int shift = 2*(slot & 31); > + return (enum glsl_interp_qualifier)((brw->interpolation_mode[idx] >> > shift) & 3); > +} > + > +/* Copy the interpolation mode information to a key */ > +static inline > +void brw_copy_interpolation_modes(struct brw_context *brw, GLbitfield64 > *dest) > +{ > + dest[0] = brw->interpolation_mode[0]; > + dest[1] = brw->interpolation_mode[1]; > +} > + > If we change the type of interpolation_mode, and use memset() and memcpy() where they make sense, I think we can eliminate the need for all these inline functions. > #ifdef __cplusplus > } > #endif > diff --git a/src/mesa/drivers/dri/i965/brw_sf.c > b/src/mesa/drivers/dri/i965/brw_sf.c > index 7867ab5..0cc4fc7 100644 > --- a/src/mesa/drivers/dri/i965/brw_sf.c > +++ b/src/mesa/drivers/dri/i965/brw_sf.c > @@ -194,6 +194,7 @@ brw_upload_sf_prog(struct brw_context *brw) > key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT); > key.do_twoside_color = (ctx->Light.Enabled && > ctx->Light.Model.TwoSide) || > ctx->VertexProgram._TwoSideEnabled; > + brw_copy_interpolation_modes(brw, key.interpolation_mode); > This can also be replaced with a call to memcpy(). Also, we should put a comment "/* BRW_NEW_FRAGMENT_PROGRAM, _NEW_LIGHT */" above it. > > /* _NEW_POLYGON */ > if (key.do_twoside_color) { > @@ -216,7 +217,7 @@ const struct brw_tracked_state brw_sf_prog = { > .dirty = { > .mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT | > _NEW_TRANSFORM | _NEW_BUFFERS), > - .brw = (BRW_NEW_REDUCED_PRIMITIVE), > + .brw = (BRW_NEW_FRAGMENT_PROGRAM|BRW_NEW_REDUCED_PRIMITIVE), > .cache = CACHE_NEW_VS_PROG > }, > .emit = brw_upload_sf_prog > diff --git a/src/mesa/drivers/dri/i965/brw_sf.h > b/src/mesa/drivers/dri/i965/brw_sf.h > index f908fc0..0a8135c 100644 > --- a/src/mesa/drivers/dri/i965/brw_sf.h > +++ b/src/mesa/drivers/dri/i965/brw_sf.h > @@ -46,6 +46,7 @@ > > struct brw_sf_prog_key { > GLbitfield64 attrs; > + GLbitfield64 interpolation_mode[2]; /* copy of the main context */ > uint8_t point_sprite_coord_replace; > GLuint primitive:2; > GLuint do_twoside_color:1; > diff --git a/src/mesa/drivers/dri/i965/brw_wm.c > b/src/mesa/drivers/dri/i965/brw_wm.c > index 4a7225c..c7c1c45 100644 > --- a/src/mesa/drivers/dri/i965/brw_wm.c > +++ b/src/mesa/drivers/dri/i965/brw_wm.c > @@ -504,6 +504,10 @@ static void brw_wm_populate_key( struct brw_context > *brw, > > /* _NEW_LIGHT */ > key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT); > + if (intel->gen < 6) > + brw_copy_interpolation_modes(brw, key->interpolation_mode); > + else > + brw_clear_interpolation_modes_key(key->interpolation_mode); > The "else" part isn't necessary, since we memset() the key to zero at the top of the function. > > /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */ > key->clamp_fragment_color = ctx->Color._ClampFragmentColor; > diff --git a/src/mesa/drivers/dri/i965/brw_wm.h > b/src/mesa/drivers/dri/i965/brw_wm.h > index 2cde2a0..53b83f8 100644 > --- a/src/mesa/drivers/dri/i965/brw_wm.h > +++ b/src/mesa/drivers/dri/i965/brw_wm.h > @@ -60,6 +60,7 @@ > #define AA_ALWAYS 2 > > struct brw_wm_prog_key { > + GLbitfield64 interpolation_mode[2]; /* copy of the main context for > gen4-5, 0 for gen6+ */ > uint8_t iz_lookup; > GLuint stats_wm:1; > GLuint flat_shade:1; > -- > 1.7.10.rc3.1.gb306 > > _______________________________________________ > mesa-dev mailing list > mesa-dev at lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > -------------- next part -------------- An HTML attachment was scrubbed... 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