On Wed, Nov 14, 2018 at 11:17:25AM -0500, Sean Paul wrote: > On Tue, Nov 13, 2018 at 03:21:48PM -0800, Matt Roper wrote: > > Some display controllers can be programmed to present non-black colors > > for pixels not covered by any plane (or pixels covered by the > > transparent regions of higher planes). Compositors that want a UI with > > a solid color background can potentially save memory bandwidth by > > setting the CRTC background property and using smaller planes to display > > the rest of the content. > > > > To avoid confusion between different ways of encoding RGB data, we > > define a standard 64-bit format that should be used for this property's > > value. Helper functions and macros are provided to generate and dissect > > values in this standard format with varying component precision values. > > > > v2: > > - Swap internal representation's blue and red bits to make it easier > > to read if printed out. (Ville) > > - Document bgcolor property in drm_blend.c. (Sean Paul) > > - s/background_color/bgcolor/ for consistency between property name and > > value storage field. (Sean Paul) > > - Add a convenience function to attach property to a given crtc. > > > > Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx > > Cc: wei.c.li@xxxxxxxxx > > Cc: harish.krupo.kps@xxxxxxxxx > > Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > Cc: Sean Paul <sean@xxxxxxxxxx> > > Signed-off-by: Matt Roper <matthew.d.roper@xxxxxxxxx> > > --- > > drivers/gpu/drm/drm_atomic_state_helper.c | 1 + > > drivers/gpu/drm/drm_atomic_uapi.c | 5 +++++ > > drivers/gpu/drm/drm_blend.c | 21 ++++++++++++++++++--- > > drivers/gpu/drm/drm_mode_config.c | 6 ++++++ > > include/drm/drm_blend.h | 1 + > > include/drm/drm_crtc.h | 17 +++++++++++++++++ > > include/drm/drm_mode_config.h | 5 +++++ > > include/uapi/drm/drm_mode.h | 26 ++++++++++++++++++++++++++ > > 8 files changed, 79 insertions(+), 3 deletions(-) > > /snip > > > diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h > > index d3e0fe31efc5..7c4f902aa290 100644 > > --- a/include/uapi/drm/drm_mode.h > > +++ b/include/uapi/drm/drm_mode.h > > @@ -888,6 +888,32 @@ struct drm_mode_revoke_lease { > > __u32 lessee_id; > > }; > > > > +/* > > + * Put RGBA values into a standard 64-bit representation that can be used > > + * for ioctl parameters, inter-driver commmunication, etc. If the component > > + * values being provided contain less than 16 bits of precision, they'll > > + * be shifted into the most significant bits. > > + */ > > +static inline __u64 > > +drm_rgba(__u8 bpc, __u16 red, __u16 green, __u16 blue, __u16 alpha) > > +{ > > + int msb_shift = 16 - bpc; > > + > > + return (__u64)alpha << msb_shift << 48 | > > + (__u64)red << msb_shift << 32 | > > + (__u64)green << msb_shift << 16 | > > + (__u64)blue << msb_shift; > > +} > > + > > +/* > > + * Extract the specified number of bits of a specific color component from a > > + * standard 64-bit RGBA value. > > + */ > > +#define DRM_RGBA_BLUE(c, numbits) (__u16)((c & 0xFFFFull) >> (16-numbits)) > > +#define DRM_RGBA_GREEN(c, numbits) (__u16)((c & 0xFFFFull<<16) >> (32-numbits)) > > +#define DRM_RGBA_RED(c, numbits) (__u16)((c & 0xFFFFull<<32) >> (48-numbits)) > > +#define DRM_RGBA_ALPHA(c, numbits) (__u16)((c & 0xFFFFull<<48) >> (64-numbits)) > > > #define DRM_RGBA_COMP(c, shift, numbits) \ > (__u16)(((c) & 0xFFFFull << (shift)) >> (32 - ((shift) + 16 - (numbits))) I think this should just be #define DRM_RGBA_COMP(c, shift, numbits) \ (__u16)(((c) & 0xFFFFull << (shift)) >> ((shift) + 16 - (numbits))) right? I.e., right shift the same amount as the left shift, plus an additional (16-numbits) to account for the lower precision requested. Matt > > #define DRM_RGBA_BLUE(c, numbits) DRM_RGBA_COMP(c, 0, numbits) > #define DRM_RGBA_GREEN(c, numbits) DRM_RGBA_COMP(c, 16, numbits) > #define DRM_RGBA_RED(c, numbits) DRM_RGBA_COMP(c, 32, numbits) > #define DRM_RGBA_ALPHA(c, numbits) DRM_RGBA_COMP(c, 48, numbits) > > > With that, > > Reviewed-by: Sean Paul <sean@xxxxxxxxxx> > > > > > + > > #if defined(__cplusplus) > > } > > #endif > > -- > > 2.14.4 > > > > -- > Sean Paul, Software Engineer, Google / Chromium OS -- Matt Roper Graphics Software Engineer IoTG Platform Enabling & Development Intel Corporation (916) 356-2795 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx