On Thu, Sep 13, 2018 at 11:01:40PM +0300, Ville Syrjala wrote: > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > > With gtt remapping in place we can use arbitraily large framebuffers. > Let's bump the limits as high as we can (32k-1). Going beyond that > would require switching our s16.16 src coordinate representation to > something with more spare bits. > > Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> > --- > drivers/gpu/drm/i915/intel_display.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c > index 346572cf734a..0ee6255cd040 100644 > --- a/drivers/gpu/drm/i915/intel_display.c > +++ b/drivers/gpu/drm/i915/intel_display.c > @@ -15527,8 +15527,8 @@ int intel_modeset_init(struct drm_device *dev) > dev->mode_config.max_width = 4096; > dev->mode_config.max_height = 4096; > } else { > - dev->mode_config.max_width = 8192; > - dev->mode_config.max_height = 8192; > + dev->mode_config.max_width = 32767; > + dev->mode_config.max_height = 32767; It appears that neither Mesa nor glamor will check whether window system buffers exceed the capabilities of the 3D engine. So trying to use a >16k trips an assert when genxml tries to pack the surface_state. So looks like we'll need to limit this to 16k for gen7+, and leave it at 8k for gen4+. If userspace gets smarter later on we could add a new client cap to expose higher limits. If I'm reading the spec correctly gen4+ render engine has a stride limit of 512KiB and gen7+ has 256KiB. So my choice of 256KiB seems good enough for both. > } > > if (IS_I845G(dev_priv) || IS_I865G(dev_priv)) { > -- > 2.16.4 -- Ville Syrjälä Intel _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx