Quoting Tvrtko Ursulin (2018-09-07 09:37:00) > > On 05/09/2018 15:09, Ville Syrjälä wrote: > > On Wed, Sep 05, 2018 at 02:49:30PM +0100, Tvrtko Ursulin wrote: > >> From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > >> > >> Notice in more places if we are running behind. > >> > >> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> > >> --- > >> benchmarks/gem_wsim.c | 52 ++++++++++++++++++++++++++++++++++++++----- > >> 1 file changed, 46 insertions(+), 6 deletions(-) > >> > >> diff --git a/benchmarks/gem_wsim.c b/benchmarks/gem_wsim.c > >> index 25af4d678ba4..b05e9760f419 100644 > >> --- a/benchmarks/gem_wsim.c > >> +++ b/benchmarks/gem_wsim.c > >> @@ -1718,6 +1718,21 @@ static bool sync_deps(struct workload *wrk, struct w_step *w) > >> return synced; > >> } > >> > >> +static unsigned int measured_usleep(unsigned int usec) > >> +{ > >> + struct timespec ts = { }; > >> + unsigned int slept; > >> + > >> + slept = igt_nsec_elapsed(&ts); > >> + igt_assert(slept == 0); > >> + do { > >> + usleep(usec - slept); > >> + slept = igt_nsec_elapsed(&ts) / 1000; > >> + } while (slept < usec); > > > > clock_nanosleep(ABS)? > > Hm I think I see what you mean. Rather than a relative sleep trying to > hit the loop period, ask from the kernel (or glibc, I don't know who > implements it) to sleep until an absolute target. This totally makes > sense and would simplify the code from one angle, I am just not sure if > absolute sleep can be relied upon any better to not oversleep. Well, > actually for scheduling delays not to affect the caller. However maybe > it doesn't matter since AFAIR my main problem were dropped period due > GPU activity (the first pair of warning messages in the patch), and > again AFAIR, it was quite hard to hit the second ones. Right, it removes the loop but we still want to keep the measurement. -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx