Hi Uma, On Fri, Aug 17, 2018 at 07:48:44PM +0530, Uma Shankar wrote: > Existing LUT precision structure is having only 16 bit > precision. This is not enough for upcoming enhanced hardwares > and advance usecases like HDR processing. Hence added a new > structure with 32 bit precision values. Also added the code, > for extracting the same from values passed from userspace. > > v4: Rebase > > Signed-off-by: Uma Shankar <uma.shankar@xxxxxxxxx> > --- > drivers/gpu/drm/drm_plane.c | 19 +++++++++++++++++++ > include/uapi/drm/drm_mode.h | 15 +++++++++++++++ > 2 files changed, 34 insertions(+) > > diff --git a/drivers/gpu/drm/drm_plane.c b/drivers/gpu/drm/drm_plane.c > index 6153cbd..cd71fd0 100644 > --- a/drivers/gpu/drm/drm_plane.c > +++ b/drivers/gpu/drm/drm_plane.c > @@ -430,6 +430,25 @@ void drm_plane_force_disable(struct drm_plane *plane) > } > EXPORT_SYMBOL(drm_plane_force_disable); > > +/* > + * Added to accommodate enhanced LUT precision. > + * Max LUT precision is 32 bits. > + */ > +uint32_t drm_color_lut_extract_ext(uint32_t user_input, uint32_t bit_precision) You should declare this function in a header file as well. With that fixed Reviewed-by: Alexandru Gheorghe <alexandru-cosmin.gheorghe@xxxxxxx> > +{ > + uint32_t val = user_input; > + uint32_t max = 0xffffffff >> (32 - bit_precision); > + > + /* Round only if we're not using full precision. */ > + if (bit_precision < 32) { > + val += 1UL << (32 - bit_precision - 1); > + val >>= 32 - bit_precision; > + } > + > + return clamp_val(val, 0, max); > +} > +EXPORT_SYMBOL(drm_color_lut_extract_ext); > + > /** > * drm_mode_plane_set_obj_prop - set the value of a property > * @plane: drm plane object to set property value for > diff --git a/include/uapi/drm/drm_mode.h b/include/uapi/drm/drm_mode.h > index 8d67243..874407b 100644 > --- a/include/uapi/drm/drm_mode.h > +++ b/include/uapi/drm/drm_mode.h > @@ -629,6 +629,21 @@ struct drm_color_lut { > __u16 reserved; > }; > > +/* > + * Creating 32 bit palette entries for better data > + * precision. This will be required for HDR and > + * similar color processing usecases. > + */ > +struct drm_color_lut_ext { > + /* > + * Data is U0.32 fixed point format. > + */ > + __u32 red; > + __u32 green; > + __u32 blue; > + __u32 reserved; > +}; > + > #define DRM_MODE_PAGE_FLIP_EVENT 0x01 > #define DRM_MODE_PAGE_FLIP_ASYNC 0x02 > #define DRM_MODE_PAGE_FLIP_TARGET_ABSOLUTE 0x4 > -- > 1.9.1 > > _______________________________________________ > dri-devel mailing list > dri-devel@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/dri-devel -- Cheers, Alex G _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx