On 7/19/2018 2:35 AM, Tvrtko Ursulin wrote:From: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> Request split mode had several bugs, both in the original version and also after the recent refactorings. One big one was that it wasn't considering different submit ports as a reason to split execution, and also that it was too time based instead of looking at relevant timelines. In this refactoring we address the former by using the engine timelines introduced in the previous patch. Secondary port submissions are moved to follow the preceding submission as a first step in the correction process. In the second step, we add context timelines and use then in a similar fashion to separate start and end time of coalesced requests. For each coalesced request we know its boundaries by looking at the engine timeline (via global seqnos), and we know the previous request it should only start after, by looking at the context timeline. v2: * Remove some dead code. * Fix !port0 shifting logic. v3: * Refactor for less list walking as with incomplete handling. v4: * Database of context timelines should not contain duplicates! (Converted from array into a hash.) v5: * Avoid over-accounting runnable time for a coalesced group by recording the time first request entered the GPU and ending the execute delay at that point for the whole group. v6: * Update for engine class:instance. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> Cc: John Harrison <John.C.Harrison@xxxxxxxxx> --- scripts/trace.pl | 138 ++++++++++++++++++++++++++++++++++++----------- 1 file changed, 108 insertions(+), 30 deletions(-) Reviewed-by: John Harrison <John.C.Harrison@xxxxxxxxx> |
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