On 6 July 2018 at 07:53, Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote: > As we keep VMA around until the object is destroyed, when testing > partial tiling we instantiate many, many VMA (as the object is huge > allowing for many different partial regions). We test elsewhere our > handling of populating large objects with a full set of VMA and checking > we can retrieve them afterwards, but in this test we incur the cost of > flushing all VMA after every GTT write, dramatically slowing down the > test. > > References: https://bugs.freedesktop.org/show_bug.cgi?id=107130 > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Reviewed-by: Matthew Auld <matthew.auld@xxxxxxxxx> _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx