Re: [PATCH 1/5] drm/i915: Fix sprite destination colorkeying on SKL+

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On Tue, Jun 05, 2018 at 08:10:36AM +0000, Lisovskiy, Stanislav wrote:
> On Tue, 2018-05-29 at 21:28 +0300, Ville Syrjala wrote:
> > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> > 
> > On SKL+ the dst colorkey must be configured on the lower
> > plane that contains the colorkey. This is in contrast to
> > most earlier platforms where the dst colorkey is configured
> > on the plane above.
> > 
> > The hardware will peform dst keying only between two immediately
> > adjacent (in zorder) planes. Plane 1 will be keyed against plane 0,
> > plane 2 againts plane 1, and so on. There is no way to key arbitrary
> > planes against plane 0. Thus offering dst color keying on plane 2+
> > is pointless. In fact it can be harmful since enabling dst keying on
> > more than one plane on the same pipe leads to only the top-most of
> > the planes performing the keying. For any plane lower in zorder the
> > dst key enable is simply ignored.
> > 
> > Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> 
> Reviewed-by: Stanislav Lisovskiy <stanislav.lisovskiy@xxxxxxxxx>
> 
> > ---
> >  drivers/gpu/drm/i915/intel_sprite.c | 63
> > +++++++++++++++++++++++++++++++++++--
> >  1 file changed, 60 insertions(+), 3 deletions(-)
> > 
> > diff --git a/drivers/gpu/drm/i915/intel_sprite.c
> > b/drivers/gpu/drm/i915/intel_sprite.c
> > index ee23613f9fd4..6164c2ca20c3 100644
> > --- a/drivers/gpu/drm/i915/intel_sprite.c
> > +++ b/drivers/gpu/drm/i915/intel_sprite.c
> > @@ -1071,6 +1071,36 @@ intel_check_sprite_plane(struct intel_plane
> > *plane,
> >  	return 0;
> >  }
> >  
> > +static bool has_dst_key_in_primary_plane(struct drm_i915_private
> > *dev_priv)
> > +{
> > +	return INTEL_GEN(dev_priv) >= 9;
> > +}
> > +
> > +static void intel_plane_set_ckey(struct intel_plane_state
> > *plane_state,
> > +				 const struct
> > drm_intel_sprite_colorkey *set)
> > +{
> > +	struct intel_plane *plane = to_intel_plane(plane_state-
> > >base.plane);
> > +	struct drm_intel_sprite_colorkey *key = &plane_state->ckey;
> > +
> > +	*key = *set;
> > +
> > +	/*
> > +	 * We want src key enabled on the
> > +	 * sprite and not on the primary.
> > +	 */
> > +	if (plane->id == PLANE_PRIMARY &&
> > +	    set->flags & I915_SET_COLORKEY_SOURCE)
> > +		key->flags = 0;
> > +
> > +	/*
> > +	 * On SKL+ we want dst key enabled on
> > +	 * the primary and not on the sprite.
> > +	 */
> > +	if (plane->id != PLANE_PRIMARY &&

The 'INTEL_GEN(dev_priv) >= 9' check that was supposed to be here ended
up in the wrong patch. I moved it over while applying this to avoid
breaking the pre-SKL sprites. Only caught it when glancing at the
resulting code before pushing. Might be time to write some real
colorkeying igts...

Patch pushed to dinq. Thanks for the review.

> > +	    set->flags & I915_SET_COLORKEY_DESTINATION)
> > +		key->flags = 0;
> > +}
> > +
-- 
Ville Syrjälä
Intel
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