Re: [PATCH 04/18] drm/i915: After reset on sanitization, reset the engine backends

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Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes:

> Quoting Mika Kuoppala (2018-05-25 14:13:19)
>> Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes:
>> 
>> > As we reset the GPU on suspend/resume, we also do need to reset the
>> > engine state tracking so call into the engine backends. This is
>> > especially important so that we can also sanitize the state tracking
>> > across resume.
>> >
>> > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
>> > ---
>> >  drivers/gpu/drm/i915/i915_gem.c | 24 ++++++++++++++++++++++++
>> >  1 file changed, 24 insertions(+)
>> >
>> > diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
>> > index 7b5544efa0ba..5a7e0b388ad0 100644
>> > --- a/drivers/gpu/drm/i915/i915_gem.c
>> > +++ b/drivers/gpu/drm/i915/i915_gem.c
>> > @@ -4955,7 +4955,22 @@ static void assert_kernel_context_is_current(struct drm_i915_private *i915)
>> >  
>> >  void i915_gem_sanitize(struct drm_i915_private *i915)
>> >  {
>> > +     struct intel_engine_cs *engine;
>> > +     enum intel_engine_id id;
>> > +
>> > +     GEM_TRACE("\n");
>> > +
>> >       mutex_lock(&i915->drm.struct_mutex);
>> > +
>> > +     intel_runtime_pm_get(i915);
>> > +     intel_uncore_forcewake_get(i915, FORCEWAKE_ALL);
>> > +
>> > +     /*
>> > +      * As we have just resumed the machine and woken the device up from
>> > +      * deep PCI sleep (presumably D3_cold), assume the HW has been reset
>> > +      * back to defaults, recovering from whatever wedged state we left it
>> > +      * in and so worth trying to use the device once more.
>> > +      */
>> >       if (i915_terminally_wedged(&i915->gpu_error))
>> >               i915_gem_unset_wedged(i915);
>> >  
>> > @@ -4970,6 +4985,15 @@ void i915_gem_sanitize(struct drm_i915_private *i915)
>> >       if (INTEL_GEN(i915) >= 5 && intel_has_gpu_reset(i915))
>> >               WARN_ON(intel_gpu_reset(i915, ALL_ENGINES));
>> >  
>> > +     /* Reset the submission backend after resume as well as the GPU reset */
>> > +     for_each_engine(engine, i915, id) {
>> > +             if (engine->reset.reset)
>> > +                     engine->reset.reset(engine, NULL);
>> > +     }
>> 
>> The NULL guarantees that it wont try to do any funny things
>> with the incomplete state.
>
> The NULL is there because this gets called really, really early before
> we've finished setting up the engines.
>
>> But what guarantees the the timeline cleanup so that
>> we don't endup unwinding incomplete requests crap?
>
> To get here we must have gone through at least the start of a suspend.
> So we've already cleaned everything up; nicely or forcefully though a
> wedge. Whatever is here is garbage, including any internal knowledge in
> the backend about what state we left the machine in.

Fair enough,

Reviewed-by: Mika Kuoppala <mika.kuoppala@xxxxxxxxxxxxxxx>
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