Re: [PATCH v2] drm/i915: Pack params to engine->schedule() into a struct

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Quoting Chris Wilson (2018-04-18 12:41:49)
> Today we only want to pass along the priority to engine->schedule(), but
> in the future we want to have much more control over the various aspects
> of the GPU during a context's execution, for example controlling the
> frequency allowed. As we need an ever growing number of parameters for
> scheduling, move those into a struct for convenience.
> 
> v2: Move the anonymous struct into its own function for legibility and
> ye olde gcc.
> 
> Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>

Reviewed-by: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx>

Regards, Joonas
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