From: Kevin Rogovin <kevin.rogovin@xxxxxxxxx> Signed-off-by: Kevin Rogovin <kevin.rogovin@xxxxxxxxx> --- Documentation/gpu/i915.rst | 129 +++++++++++++++++++++++++++++++++------- drivers/gpu/drm/i915/i915_vma.h | 10 +++- 2 files changed, 113 insertions(+), 26 deletions(-) diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst index 41dc881..ed8e08d 100644 --- a/Documentation/gpu/i915.rst +++ b/Documentation/gpu/i915.rst @@ -249,6 +249,112 @@ Memory Management and Command Submission This sections covers all things related to the GEM implementation in the i915 driver. +Intel GPU Basics +---------------- + +An Intel GPU has multiple engines. There are several engine types. +The user-space value `I915_EXEC_DEFAULT` is an alias to the user +space value `I915_EXEC_RENDER`. + +- RCS engine is for rendering 3D and performing compute, this is named `I915_EXEC_RENDER` in user space. +- BCS is a blitting (copy) engine, this is named `I915_EXEC_BLT` in user space. +- VCS is a video encode and decode engine, this is named `I915_EXEC_BSD` in user space +- VECS is video enhancement engine, this is named `I915_EXEC_VEBOX` in user space. + +The Intel GPU family is a familiy of integrated GPU's using Unified +Memory Access. For having the GPU "do work", user space will feed the +GPU batch buffers via one of the ioctls `DRM_IOCTL_I915_GEM_EXECBUFFER2` +or `DRM_IOCTL_I915_GEM_EXECBUFFER2_WR` (the ioctl `DRM_IOCTL_I915_GEM_EXECBUFFER` +is deprecated). Most such batchbuffers will instruct the GPU to perform +work (for example rendering) and that work needs memory from which to +read and memory to which to write. All memory is encapsulated within GEM +buffer objects (usually created with the ioctl `DRM_IOCTL_I915_GEM_CREATE`). +An ioctl providing a batchbuffer for the GPU to create will also list +all GEM buffer objects that the batchbuffer reads and/or writes. For +implementation details of memory management see +`GEM BO Management Implementation Details`_. + +A GPU pipeline (mostly strongly so for the RCS engine) has a great deal +of state which is to be programmed by user space via the contents of a +batchbuffer. Starting in Gen6 (SandyBridge), hardware contexts are +supported. A hardware context encapsulates GPU pipeline state and other +portions of GPU state and it is much more efficient for the GPU to load +a hardware context instead of re-submitting commands in a batchbuffer to +the GPU to restore state. In addition, using hardware contexts provides +much better isolation between user space clients. The ioctl +`DRM_IOCTL_I915_GEM_CONTEXT_CREATE` is used by user space to create a +hardware context which is identified by a 32-bit integer. The +non-deprecated ioctls to submit batchbuffer work can pass that ID (in +the lower bits of drm_i915_gem_execbuffer2::rsvd1) to identify what HW +context to use with the command. When the kernel submits the batchbuffer +to be executed by the GPU it will also instruct the GPU to load the HW +context prior to executing the contents of a batchbuffer. + +The GPU has its own memory management and address space. The kernel +driver maintains the memory translation table for the GPU. For older +GPUs (i.e. those before Gen8), there is a single global such translation +table, a global Graphics Translation Table (GTT). For newer generation +GPUs each hardware context has its own translation table, called +Per-Process Graphics Translation Table (PPGTT). Of important note, is +that although PPGTT is named per-process it is actually per hardware +context. When user space submits a batchbuffer, the kernel walks the +list of GEM buffer objects used by the batchbuffer and guarantees that +not only is the memory of each such GEM buffer object resident but it +is also present in the (PP)GTT. If the GEM buffer object is not yet +placed in the (PP)GTT, then it is given an address. Two consequences +of this are: the kernel needs to edit the batchbuffer submitted to +write the correct value of the GPU address when a GEM BO is assigned a +GPU address and the kernel might evict a different GEM BO from the +(PP)GTT to make address room for a GEM BO. + +Consequently, the ioctls submitting a batchbuffer for execution also +include a list of all locations within buffers that refer to +GPU-addresses so that the kernel can edit the buffer correctly. This +process is dubbed relocation. The ioctls allow user space to provide to +the kernel a presumed offset for each GEM buffer object used in a +batchbuffer. If the kernel sees that the address provided by user space +is correct, then it skips performing relocation for that GEM buffer +object. In addition, the kernel provides to what addresses the kernel +relocates each GEM buffer object. + +There is also an interface for user space to directly specify the +address location of GEM BO's, the feature soft-pinning and made active +within an execbuffer2 ioctl with `EXEC_OBJECT_PINNED` bit up. If +user-space also specifies `I915_EXEC_NO_RELOC`, then the kernel is to +not execute any relocation and user-space manages the address space for +its PPGTT itself. The advantage of user space handling address space is +that then the kernel does far less work and user space can safely assume +that GEM buffer object's location in GPU address space do not change. + +GEM BO Management Implementation Details +---------------------------------------- + +.. kernel-doc:: drivers/gpu/drm/i915/i915_vma.h + :doc: Virtual Memory Address + +Buffer Object Eviction +---------------------- + +This section documents the interface functions for evicting buffer +objects to make space available in the virtual gpu address spaces. Note +that this is mostly orthogonal to shrinking buffer objects caches, which +has the goal to make main memory (shared with the gpu through the +unified memory architecture) available. + +.. kernel-doc:: drivers/gpu/drm/i915/i915_gem_evict.c + :internal: + +Buffer Object Memory Shrinking +------------------------------ + +This section documents the interface function for shrinking memory usage +of buffer object caches. Shrinking is used to make main memory +available. Note that this is mostly orthogonal to evicting buffer +objects, which has the goal to make space in gpu virtual address spaces. + +.. kernel-doc:: drivers/gpu/drm/i915/i915_gem_shrinker.c + :internal: + Batchbuffer Parsing ------------------- @@ -312,29 +418,6 @@ Object Tiling IOCTLs .. kernel-doc:: drivers/gpu/drm/i915/i915_gem_tiling.c :doc: buffer object tiling -Buffer Object Eviction ----------------------- - -This section documents the interface functions for evicting buffer -objects to make space available in the virtual gpu address spaces. Note -that this is mostly orthogonal to shrinking buffer objects caches, which -has the goal to make main memory (shared with the gpu through the -unified memory architecture) available. - -.. kernel-doc:: drivers/gpu/drm/i915/i915_gem_evict.c - :internal: - -Buffer Object Memory Shrinking ------------------------------- - -This section documents the interface function for shrinking memory usage -of buffer object caches. Shrinking is used to make main memory -available. Note that this is mostly orthogonal to evicting buffer -objects, which has the goal to make space in gpu virtual address spaces. - -.. kernel-doc:: drivers/gpu/drm/i915/i915_gem_shrinker.c - :internal: - GuC === diff --git a/drivers/gpu/drm/i915/i915_vma.h b/drivers/gpu/drm/i915/i915_vma.h index 8c50220..0000f23 100644 --- a/drivers/gpu/drm/i915/i915_vma.h +++ b/drivers/gpu/drm/i915/i915_vma.h @@ -38,9 +38,13 @@ enum i915_cache_level; /** - * A VMA represents a GEM BO that is bound into an address space. Therefore, a - * VMA's presence cannot be guaranteed before binding, or after unbinding the - * object into/from the address space. + * DOC: Virtual Memory Address + * + * An `i915_vma` struct represents a GEM BO that is bound into an address + * space. Therefore, a VMA's presence cannot be guaranteed before binding, or + * after unbinding the object into/from the address space. The struct includes + * the bookkepping details needed for tracking it in all the lists with which + * it interacts. * * To make things as simple as possible (ie. no refcounting), a VMA's lifetime * will always be <= an objects lifetime. So object refcounting should cover us. -- 2.7.4 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx