[PATCH 1/2] drm/i915: Specify which engines to reset following semaphore/event lockups

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If the GPU is stuck waiting for an event or for a semaphore, we need to
reset the GPU in order to recover. We have to tell the reset routine
which engines we want reset, but we were still using the old interface
and declaring it as "not-fatal".

Fixes: 14b730fcb8d9 ("drm/i915/tdr: Prepare error handler to accept mask of hung engines")
Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxx>
Cc: Michel Thierry <michel.thierry@xxxxxxxxx>
---
 drivers/gpu/drm/i915/intel_hangcheck.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_hangcheck.c b/drivers/gpu/drm/i915/intel_hangcheck.c
index 42e45ae87393..c8ea510629fa 100644
--- a/drivers/gpu/drm/i915/intel_hangcheck.c
+++ b/drivers/gpu/drm/i915/intel_hangcheck.c
@@ -246,7 +246,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
 	 */
 	tmp = I915_READ_CTL(engine);
 	if (tmp & RING_WAIT) {
-		i915_handle_error(dev_priv, 0,
+		i915_handle_error(dev_priv, BIT(engine->id),
 				  "Kicking stuck wait on %s",
 				  engine->name);
 		I915_WRITE_CTL(engine, tmp);
@@ -258,7 +258,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
 		default:
 			return ENGINE_DEAD;
 		case 1:
-			i915_handle_error(dev_priv, 0,
+			i915_handle_error(dev_priv, ALL_ENGINES,
 					  "Kicking stuck semaphore on %s",
 					  engine->name);
 			I915_WRITE_CTL(engine, tmp);
-- 
2.16.2

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