On Thu, 2018-02-08 at 17:01 -0800, Andy Lutomirski wrote: > > > > On Feb 8, 2018, at 4:39 PM, Pandiyan, Dhinakaran <dhinakaran.pandiyan@xxxxxxxxx> wrote: > > > > > >> On Thu, 2018-02-08 at 14:48 -0800, Rodrigo Vivi wrote: > >> Hi Andy, > >> > >> thanks for getting involved with PSR and sorry for not replying sooner. > >> > >> I first saw this patch on that bugzilla entry but only now I stop to > >> really think why I have written the code that way. > >> > >> So some clarity below. > >> > >>> On Mon, Feb 05, 2018 at 10:07:09PM +0000, Andy Lutomirski wrote: > >>> The current PSR code has a two call sites that each schedule delayed > >>> work to activate PSR. As far as I can tell, each call site intends > >>> to keep PSR inactive for the given amount of time and then allow it > >>> to be activated. > >>> > >>> The call sites are: > >>> > >>> - intel_psr_enable(), which explicitly states in a comment that > >>> it's trying to keep PSR off a short time after the dispay is > >>> initialized as a workaround. > >> > >> First of all I really want to kill this call here and remove the > >> FIXME. It was an ugly hack that I added to solve a corner case > >> that was leaving me with blank screens when activating so sooner. > >> > >>> > >>> - intel_psr_flush(). There isn't an explcit explanation, but the > >>> intent is presumably to keep PSR off until the display has been > >>> idle for 100ms. > >> > >> The reason for 100 is kind of ugly-nonsense-empirical value > >> I concluded from VLV/CHV experience. > >> On platforms with HW tracking HW waits few identical frames > >> until really activating PSR. VLV/CHV activation is immediate. > >> But HW is also different and there it seemed that hw needed a > >> few more time before starting the transitions. > >> Furthermore I didn't want to add that so quickly because I didn't > >> want to take the risk of killing battery with software tracking > >> when doing transitions so quickly using software tracking. > >> > >>> > >>> The current code doesn't actually accomplish either of these goals. > >>> Rather than keeping PSR inactive for the given amount of time, it > >>> will schedule PSR for activation after the given time, with the > >>> earliest target time in such a request winning. > >> > >> Putting that way I was asking myself how that hack had ever fixed > >> my issue. Because the way you explained here seems obvious that it > >> wouldn't ever fix my bug or any other. > >> > >> So I applied your patch and it made even more sense (without considering > >> the fact I want to kill the first call anyways). > >> > >> So I came back, removed your patch and tried to understand how did > >> it ever worked. > >> > >> So, the thing is that intel_psr_flush will never be really executed > >> if intel_psr_enable wasn't executed. That is guaranteed by: > >> > >> mutex_lock(&dev_priv->psr.lock); > >> if (!dev_priv->psr.enabled) { > >> > >> So, intel_psr_enable will be for sure the first one to schedule the > >> work delayed to the ugly higher delay. > >> > >>> > >>> In other words, if intel_psr_enable() is immediately followed by > >>> intel_psr_flush(), then PSR will be activated after 100ms even if > >>> intel_psr_enable() wanted a longer delay. And, if the screen is > >>> being constantly updated so that intel_psr_flush() is called once > >>> per frame at 60Hz, PSR will still be activated once every 100ms. > >> > >> During this time you are right, many calls of intel_psr_exit > >> coming from flush functions can be called... But none of > >> them will schedule the work with 100 delay. > >> > >> they will skip on > >> if (!work_busy(&dev_priv->psr.work.work)) > > As below, the first call will. Then, 100ms later, the work will fire. Then the next flush will schedule it again, etc. > > > > > Wouldn't work_busy() return false until the work is actually queued > > which is 100ms after calling schedule_delayed_work()? > > > > For e.g, flushes at 0, 16, 32...96 will have work_busy() returning false > > until 100ms. > > > > The first psr_work will end up getting scheduled at 100ms, which I > > believe is not what we want. > > Indeed. I stuck some printks in and this seems to be what happens. > > > > > > > However, I think > > > > if (dev_priv->psr.busy_frontbuffer_bits) > > goto unlock; > > > > intel_psr_activate(intel_dp); > > > > in psr_work might prevent activate being called at 100ms if an > > invalidate happened to be called before that. > > > > On my system, invalidate is never called. I noticed the same in console mode with fbdev, there are no invalidates. > Even if it were called, that check would only help if we got lucky and the work fired after invalidate and before the subsequent flush. > Agreed. This dependency on invalidate sure looks wrong. > > > > > > > >> > >> So, the higher delayed *hack* will be respected and PSR won't get > >> activated before that. > >> > >> On the other hand you might ask what if, > >> for some strange reason, > >> (intel_dp->panel_power_cycle_delay * 5) is lesser than 100. > >> Well, on this case this would be ok, because it happens only > >> once and only on gen > 9 where hw tracking will wait the minimal > >> number of frames before the actual transition to PSR. > >> > >> In either cases I believe we are safe. > >> > >> Thanks, > >> Rodrigo. _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx