On Wed, Jan 17, 2018 at 12:20 PM, Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> wrote:
Works for me. Should I just suck that into my patch, or you want toOn Thu, Jan 11, 2018 at 09:25:47PM -0800, Jason Ekstrand wrote:
> On Wed, Jan 10, 2018 at 9:48 AM, Ville Syrjälä <
> ville.syrjala@xxxxxxxxxxxxxxx> wrote:
>
> > On Wed, Jan 10, 2018 at 09:03:14AM -0800, Jason Ekstrand wrote:
> > > On Fri, Dec 22, 2017 at 11:22 AM, Ville Syrjala <
> > > ville.syrjala@xxxxxxxxxxxxxxx> wrote:
> > >
> > > > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> > > >
> > > > Let's document why we claim hsub==8,vsub==16 for CCS even though the
> > > > memory layout would suggest that we use 16x8 instead.
> > > >
> > > > Cc: Daniel Vetter <daniel@xxxxxxxx>
> > > > Cc: Ben Widawsky <ben@xxxxxxxxxxxx>
> > > > Cc: Jason Ekstrand <jason@xxxxxxxxxxxxxx>
> > > > Cc: Daniel Stone <daniels@xxxxxxxxxxxxx>
> > > > Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> > > > ---
> > > > drivers/gpu/drm/i915/intel_display.c | 7 +++++++
> > > > 1 file changed, 7 insertions(+)
> > > >
> > > > diff --git a/drivers/gpu/drm/i915/intel_display.c
> > > > b/drivers/gpu/drm/i915/intel_display.c
> > > > index 0cd355978ab4..83aec68537b4 100644
> > > > --- a/drivers/gpu/drm/i915/intel_display.c
> > > > +++ b/drivers/gpu/drm/i915/intel_display.c
> > > > @@ -2387,6 +2387,13 @@ static unsigned int intel_fb_modifier_to_tiling(
> > uint64_t
> > > > fb_modifier)
> > > > }
> > > > }
> > > >
> > > > +/*
> > > > + * 1 byte of CCS actually corresponds to 16x8 pixels on the main
> > > > + * surface, and the memory layout for the CCS tile is 64x64 bytes.
> > > > + * But since we're pretending the CCS tile is 128 bytes wide we
> > > > + * adjust hsub/vsub here accordingly to 8x16 so that the
> > > > + * bytes<->x/y conversions come out correct.
> > > >
> > >
> > > I'm not particularly happy with this comment as I think it pushes the
> > > mental model for these calculations in the wrong direction. The PRM
> > says:
> > >
> > > The Color Control Surface (CCS) contains the compression status of the
> > > cache-line pairs. The
> > > compression state of the cache-line pair is specified by 2 bits in the
> > CCS.
> > > Each CCS cache-line represents
> > > an area on the main surface of 16 x16 sets of 128 byte Y-tiled
> > > cache-line-pairs. CCS is always Y tiled.
> > >
> > > If you understand that a "cache line pair" in the main surface is a
> > > horizontally adjacent cache line pair (cl1_addr = cl0_addr + 512) and you
> > > just accept the statement about Y-tiling, this is the correct
> > calculation.
> > > Calculating these things in terms of pixels is occasionally useful but is
> > > the wrong mental model. The cache line statement above both accurately
> > > describes the layout of the CCS (at the cache line granularity) and
> > scales
> > > to other pixel formats which are not 32-bit.
> > >
> > > I know that Ville and I have disagreed on this in the past but I don't
> > > think adding comments about how we're "pretending the CCS tile is 128
> > bytes
> > > wide" is making anything more clear.
> >
> > I don't really see how talk about cachelines is going to help explain
> > the hsub/vsub values we use here.
> >
> > But I don't really care that much. We could just leave them as magic
> > numbers if no one can come up with a clear explanation for them.
> >
>
> How about a comment like this:
>
> /*From the Sky Lake PRM:
> *
> * The Color Control Surface (CCS) contains the compression status of
> the cache-line pairs. The
> * compression state of the cache-line pair is specified by 2 bits in
> the CCS. Each CCS cache-line represents
> * an area on the main surface of 16 x16 sets of 128 byte Y-tiled
> cache-line-pairs. CCS is always Y tiled.
> *
> * Since cache line pairs refers to horizontally adjacent cache lines, each
> cache line in the CCS
> * corresponds to an area of 32x16 cache lines on the main surface. Since
> each pixel is 4 bytes,
> * this gives us a ratio of one byte in the CCS for each 8x16 pixels in the
> main surface.
> */
submit it as a proper patch?
Feel free to suck it in.
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