Re: [PATCH] drm/i915: Use the engine name directly in the error_state file

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On 09/01/18 12:46, Chris Wilson wrote:
Quoting Michal Wajdeczko (2018-01-09 20:39:09)
On Tue, 09 Jan 2018 20:33:55 +0100, Michel Thierry
<michel.thierry@xxxxxxxxx> wrote:

Instead of using local string names that we will have to keep
maintaining, use the engine->name directly.

Suggested-by: Michal Wajdeczko <michal.wajdeczko@xxxxxxxxx>
Signed-off-by: Michel Thierry <michel.thierry@xxxxxxxxx>
Cc: Michal Wajdeczko <michal.wajdeczko@xxxxxxxxx>

I'd a patch to do this, I just had to make sure the tooling was ready
for a name change. At the time, changing this string broke a few igt and
intel_error_decode.


I think your igt patch "lib: Fix up internal engine names (again)" covered it.

Not sure if there are more tools looking at the engines' registers in the error_state outside igt.

---
  drivers/gpu/drm/i915/i915_gpu_error.c | 23 ++++++++++-------------
  1 file changed, 10 insertions(+), 13 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gpu_error.c
b/drivers/gpu/drm/i915/i915_gpu_error.c
index 94499c24f279..db95ecacdace 100644
--- a/drivers/gpu/drm/i915/i915_gpu_error.c
+++ b/drivers/gpu/drm/i915/i915_gpu_error.c
@@ -34,16 +34,12 @@
#include "i915_drv.h"
-static const char *engine_str(int engine)
-{
-     switch (engine) {
-     case RCS: return "render";
-     case VCS: return "bsd";
-     case BCS: return "blt";
-     case VECS: return "vebox";
-     case VCS2: return "bsd2";
-     default: return "";
-     }
+static const char *engine_str(struct drm_i915_private *i915, int
engine_id)
+{
+     if (!i915->engine[engine_id])
+             return "";

While unlikely, empty string may be misleading, so maybe better we return
"<invalid>" or at least "?" here. Also maybe we can do as part of more
global helper function like

static inline const char* intel_engine_name(struct intel_engine_cs *engine)
{
         return engine ? engine->name : "<invalid>";
}

static inline struct intel_engine_cs *
intel_engine_lookup(struct drm_i915_private *i915, int engine_id)
{
         if (engine_id < 0 || engine_id > I915_MAX_ENGINES)
                 return NULL;
         return i915->engine[engine_id];
}

and then

static const char *engine_str(struct drm_i915_private *i915, int engine_id)
{
         return intel_engine_name(intel_engine_lookup(i915, engine_id));
}

No need, this is all internal, perma-allocated structs.
-Chris

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