Op 20-12-17 om 11:28 schreef Daniel Vetter: > On Wed, Dec 20, 2017 at 10:35:45AM +0100, Maarten Lankhorst wrote: >> From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> >> >> We don't need any active planes during load detection, so just disable >> them all. This saves us from having to come up with a suitable >> framebuffer. And we also avoid leaving sprite/cursor planes on and >> potentially presenting them at a peculiar location during the load >> detection. >> >> Changes since v1 (Maarten): >> - Add missing call to add_all_affected_planes. >> >> Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> >> Signed-off-by: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102707 > Less code, I like. And I think we have enough load-detect machines (+ plus > the nasty igt to do it anywhere we still have native vga) to have > reasonable ensurance it actually works. > > But maybe let's soak this in -next first for a while, then cherry-pick > over after a few weeks once it's solid. > > With the missing Fixes: line added. > > Reviewed-by: Daniel Vetter <daniel.vetter@xxxxxxxx> Pushed, didn't add fixes since it's an ancient bug, for a piece of code that changed a lot. Since in most cases the fbcon fb will be leaked, the impact is just a warning and not even a real leak. :) Thanks for review, ~Maarten _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx