Use the local on-stack struct directly rather than hide it behind a pointer. This should be both clearer for the reader and the compiler (we rely on the compiler seeing through the functions to spot uninitialized uses of the local). Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/intel_hangcheck.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_hangcheck.c b/drivers/gpu/drm/i915/intel_hangcheck.c index 0acd9dd3ed5c..fe99439aaf39 100644 --- a/drivers/gpu/drm/i915/intel_hangcheck.c +++ b/drivers/gpu/drm/i915/intel_hangcheck.c @@ -429,18 +429,18 @@ static void i915_hangcheck_elapsed(struct work_struct *work) intel_uncore_arm_unclaimed_mmio_detection(dev_priv); for_each_engine(engine, dev_priv, id) { - struct intel_engine_hangcheck cur_state, *hc = &cur_state; + struct intel_engine_hangcheck hc; const bool busy = intel_engine_has_waiter(engine); semaphore_clear_deadlocks(dev_priv); - hangcheck_load_sample(engine, hc); - hangcheck_accumulate_sample(engine, hc); - hangcheck_store_sample(engine, hc); + hangcheck_load_sample(engine, &hc); + hangcheck_accumulate_sample(engine, &hc); + hangcheck_store_sample(engine, &hc); if (engine->hangcheck.stalled) { hung |= intel_engine_flag(engine); - if (hc->action != ENGINE_DEAD) + if (hc.action != ENGINE_DEAD) stuck |= intel_engine_flag(engine); } -- 2.15.1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx