Knowing the state of the engine when hangcheck thinks it is stalling is useful for both debugging hangcheck itself and the potential cause of an unwanted stall. Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Cc: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx> Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/intel_hangcheck.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/intel_hangcheck.c b/drivers/gpu/drm/i915/intel_hangcheck.c index 95bbb5a79c4f..0acd9dd3ed5c 100644 --- a/drivers/gpu/drm/i915/intel_hangcheck.c +++ b/drivers/gpu/drm/i915/intel_hangcheck.c @@ -349,13 +349,18 @@ static void hangcheck_accumulate_sample(struct intel_engine_cs *engine, case ENGINE_ACTIVE_HEAD: case ENGINE_ACTIVE_SUBUNITS: - /* Seqno stuck with still active engine gets leeway, + /* + * Seqno stuck with still active engine gets leeway, * in hopes that it is just a long shader. */ timeout = I915_SEQNO_DEAD_TIMEOUT; break; case ENGINE_DEAD: + if (drm_debug & DRM_UT_DRIVER) { + struct drm_printer p = drm_debug_printer("hangcheck"); + intel_engine_dump(engine, &p, "%s", engine->name); + } break; default: -- 2.15.1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx