Re: [Mesa-dev] [PATCH] i965: Revert absolute mode for constant buffer pointers.

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Hi,

After some brainstorming, we decided to go big and grab all the
hardware provided defaults for all registers. That's for the sake of
not having to decide which registers are important.

This will also allow us not to be concerned of any context registers
possibly containing 'secure' information to be leaked, which we
currently don't expect from any known userspace. But you never know
what somebody could be doing with unused-for-them registers :)

The fix is not quite stable material, containing changes to the
hardware initialization ordering and being rather invasive in nature.

We're currently discussing the uAPI to expose to userspace, please stay
tuned. It'll likely be a bitmask of engine classes, which will shortly
be introduced from the PMU work.

Regards, Joonas

On Wed, 2017-10-25 at 10:53 -0700, Jason Ekstrand wrote:
> On Wed, Oct 25, 2017 at 10:31 AM, Kenneth Graunke <kenneth@xxxxxxxxxxxxx> wrote:
> > On Wednesday, October 25, 2017 7:33:41 AM PDT Jason Ekstrand wrote:
> > > On October 25, 2017 06:05:16 Joonas Lahtinen wrote:
> > [snip]
> > > > There indeed seems to be quite a lot of missing registers from the i915
> > > > driver where the context is initialized. (Psst. You can read that as:
> > > > "all the 33 non-privileged registers we could quickly list, are
> > > > missing").
> > >
> > > We probably don't need *all* of them initialized.  For instance, the
> > > initial values of the ALU registers or the indirect draw parameter
> > > registers will probably never matter.  However, if you want to just
> > > initialized them all, that's fine.
> > 
> > I agree - I think we can cut down the list substantially, if you like.
> > Here's my breakdown of Skylake's non-privileged register list:
> > 
> > Cache_Mode_0               0x7000
> > Cache_Mode_1               0x7004
> > GT_MODE                    0x7008
> > L3_Config                  0x7034
> > TD_CTL                     0xE400
> > TD_CTL2                    0xE404
> > L3SQCREG4                  0xB118
> > NOPID                      0x2094
> > INSTPM                     0x20C0
> > 
> >    Should be initialized by the kernel.  Several of these can severely
> >    break unsuspecting userspace, and we'd like to be able to rely on a
> >    default value.
> > 
> > IA_VERTICES_COUNT          0x2310
> > IA_PRIMITIVES_COUNT        0x2318
> > VS_INVOCATION_COUNT        0x2320
> > HS_INVOCATION_COUNT        0x2300
> > DS_INVOCATION_COUNT        0x2308
> > GS_INVOCATION_COUNT        0x2328
> > GS_PRIMITIVES_COUNT        0x2330
> > SO_NUM_PRIMS_WRITTEN0      0x5200
> > SO_NUM_PRIMS_WRITTEN1      0x5208
> > SO_NUM_PRIMS_WRITTEN2      0x5210
> > SO_NUM_PRIMS_WRITTEN3      0x5218
> > SO_PRIM_STORAGE_NEEDED0    0x5240
> > SO_PRIM_STORAGE_NEEDED1    0x5248
> > SO_PRIM_STORAGE_NEEDED2    0x5250
> > SO_PRIM_STORAGE_NEEDED3    0x5258
> > CL_INVOCATION_COUNT        0x2338
> > CL_PRIMITIVES_COUNT        0x2340
> > PS_INVOCATION_COUNT_0      0x22C8
> > PS_DEPTH_COUNT_0           0x22D8
> > PS_INVOCATION_COUNT_1      0x22F0
> > PS_DEPTH_COUNT_1           0x22F8
> > PS_INVOCATION_COUNT_2      0x2448
> > PS_DEPTH_COUNT_2           0x2450
> > GPGPU_THREADS_DISPATCHED   0x2290
> > 
> >    The kernel can skip these if you like.  Statistics registers just count
> >    things, and userspace always calculates (end counter - start counter)
> >    deltas, so the initial value doesn't really matter.
> > 
> > SO_WRITE_OFFSET0           0x5280
> > SO_WRITE_OFFSET1           0x5284
> > SO_WRITE_OFFSET2           0x5288
> > SO_WRITE_OFFSET3           0x528C
> > GPUGPU_DISPATCHDIMX        0x2500
> > GPUGPU_DISPATCHDIMY        0x2504
> > GPUGPU_DISPATCHDIMZ        0x2508
> > MI_PREDICATE_SRC0          0x2400
> > MI_PREDICATE_SRC0          0x2404
> > MI_PREDICATE_SRC1          0x2408
> > MI_PREDICATE_SRC1          0x240C
> > MI_PREDICATE_DATA          0x2410
> > MI_PREDICATE_DATA          0x2414
> > MI_PREDICATE_RESULT        0x2418
> > MI_PREDICATE_RESULT_1      0x241C
> > MI_PREDICATE_RESULT_2      0x23BC
> > 3DPRIM_END_OFFSET          0x2420
> > 3DPRIM_START_VERTEX        0x2430
> > 3DPRIM_VERTEX_COUNT        0x2434
> > 3DPRIM_INSTANCE_COUNT      0x2438
> > 3DPRIM_START_INSTANCE      0x243C
> > 3DPRIM_BASE_VERTEX         0x2440
> > 
> >    The kernel can skip these if you like, IMO.  These registers are only
> >    used when enabling an optional feature - stream out (SO_WRITE_*),
> >    indirect compute dispatch (GPGPU_*), predicated draws (MI_PREDICATE_*),
> >    indirect draws (3DPRIM_*).  Userspace has to explicitly opt in to each
> >    of these features by enabling a flag, so there isn't a cross-context
> >    contamination problem.  If userspace opts in to these features, it can
> >    be responsible for programming the registers correctly.
> > 
> > CS_GPR (1-16)              0x2600
> > 
> >    The kernel can skip these if you like.  They're temporary storage when
> >    using the MI_MATH instruction.  Example usage: load values into CS_GPR1
> >    and CS_GPR2, add them, store the result in CS_GPR3.  Store to memory.
> > 
> >    Nobody should be doing math on register values without setting them.
> >    That's clearly a userspace bug.
> > 
> > BB_OFFSET                  0x2158
> 
> This is used for indirect BATCH_BUFFER_START which is a thing on SKL+ I believe (I didn't look at the docs).
>  
> > OA_CTX_CONTROL             0x2360
> > OACTXID                    0x2364
> > OA CONTROL                 0x2B00
> > PERF_CNT_1_DW0             0x91b8
> > PERF_CNT_1_DW1             0x91bc
> > PERF_CNT_2_DW0             0x91c0
> > PERF_CNT_2_DW1             0x91c4
> > 
> >    I don't know about these.
> 
> 
-- 
Joonas Lahtinen
Open Source Technology Center
Intel Corporation
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