Re: [PATCH 4/6] drm/i915: Add NV12 as supported format for primary plane

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On Wed, Sep 06, 2017 at 12:12:10PM -0700, Rodrigo Vivi wrote:
> On Wed, Sep 06, 2017 at 09:36:27AM -0700, Matt Roper wrote:
> > On Mon, Aug 28, 2017 at 04:22:20PM +0530, Vidya Srinivas wrote:
> > > From: Chandra Konduru <chandra.konduru@xxxxxxxxx>
> > > 
> > > This patch adds NV12 to list of supported formats for
> > > primary plane
> > > 
> > > v2: Rebased (Chandra Konduru)
> > > 
> > > v3: Rebased (me)
> > > 
> > > v4: Review comments by Ville addressed
> > > 	Removed the skl_primary_formats_with_nv12 and
> > > 	added NV12 case in existing skl_primary_formats
> > > 
> > > v5: Rebased (me)
> > > 
> > > v6: Missed the Tested-by/Reviewed-by in the previous series
> > > 	Adding the same to commit message in this version.
> > > 
> > > v7: Review comments by Ville addressed
> > > 	Restricting the NV12 for BXT and on PIPE A and B
> > > 	Rebased (me)
> > > 
> > > v8: Rebased (me)
> > > 
> > > Tested-by: Clinton Taylor <clinton.a.taylor@xxxxxxxxx>
> > > Reviewed-by: Clinton Taylor <clinton.a.taylor@xxxxxxxxx>
> > > Signed-off-by: Chandra Konduru <chandra.konduru@xxxxxxxxx>
> > > Signed-off-by: Nabendu Maiti <nabendu.bikash.maiti@xxxxxxxxx>
> > > Signed-off-by: Vidya Srinivas <vidya.srinivas@xxxxxxxxx>
> > > ---
> > >  drivers/gpu/drm/i915/intel_display.c | 26 ++++++++++++++++++++++++--
> > >  1 file changed, 24 insertions(+), 2 deletions(-)
> > > 
> > > diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> > > index 4e73d88..6cf8806 100644
> > > --- a/drivers/gpu/drm/i915/intel_display.c
> > > +++ b/drivers/gpu/drm/i915/intel_display.c
> > > @@ -106,6 +106,22 @@
> > >  	DRM_FORMAT_MOD_INVALID
> > >  };
> > >  
> > > +static const uint32_t nv12_primary_formats[] = {
> > > +	DRM_FORMAT_C8,
> > > +	DRM_FORMAT_RGB565,
> > > +	DRM_FORMAT_XRGB8888,
> > > +	DRM_FORMAT_XBGR8888,
> > > +	DRM_FORMAT_ARGB8888,
> > > +	DRM_FORMAT_ABGR8888,
> > > +	DRM_FORMAT_XRGB2101010,
> > > +	DRM_FORMAT_XBGR2101010,
> > > +	DRM_FORMAT_YUYV,
> > > +	DRM_FORMAT_YVYU,
> > > +	DRM_FORMAT_UYVY,
> > > +	DRM_FORMAT_VYUY,
> > > +	DRM_FORMAT_NV12,
> > > +};
> > > +
> > >  /* Cursor formats */
> > >  static const uint32_t intel_cursor_formats[] = {
> > >  	DRM_FORMAT_ARGB8888,
> > > @@ -13280,8 +13296,14 @@ static bool intel_cursor_plane_format_mod_supported(struct drm_plane *plane,
> > >  		primary->update_plane = skylake_update_primary_plane;
> > >  		primary->disable_plane = skylake_disable_primary_plane;
> > >  	} else if (INTEL_GEN(dev_priv) >= 9) {
> > > -		intel_primary_formats = skl_primary_formats;
> > > -		num_formats = ARRAY_SIZE(skl_primary_formats);
> > > +		if (IS_BROXTON(dev_priv) &&
> > 
> > I believe this needs to be
> > 
> >    if (IS_BXT_REVID(dev_priv, BXT_REVID_D0, BXT_REVID_FOREVER) ...
> 
> We usually use this stepping information for Workarounds. So usually
> blocks around this are the non-expected default behaviour.
> So I'd handle that from A0 to C0 and else the default behaviour or at least
> ![A0,C0]...
> 
> > 
> > There were unavoidable flickering/underrun issues on the earlier
> > steppings due to memory fetch issues for the second color plane.  Those
> > issues were only fixed on the E0 SoC stepping (which incorporates the D0
> > Display/GT).
> 
> Also we usuallly use this steppings checking with a documented W/a.
> Is there one? Anything that would justify this?

Unfortunately the bspec WA database still hasn't been updated to
indicate that *any* SKU of can properly support NV12.  So the workaround
database still just gives a general "don't use NV12 at all" statement
(entry 0870 in the display WA database which is listed for "BXT:ALL").
I tried unravel what the internal communication channels are for this
kind of update a few months ago, but didn't make much headway.

> 
> But also, is there any team there still using anything older than D0? yet?

Yes, definitely.  Pre-E0 SoC's (and thus pre-D0 graphics) is what a lot
of our embedded customers have already gone to production with.


Matt


> 
> If we don't know anyone probably pure IS_BROXTON is the best option.
> 
> > 
> > Same change for your sprite plane changes in the next patch.
> > 
> > 
> > Matt
> > 
> > > +			((pipe == PIPE_A || pipe == PIPE_B))) {
> > > +			intel_primary_formats = nv12_primary_formats;
> > > +			num_formats = ARRAY_SIZE(nv12_primary_formats);
> > > +		} else {
> > > +			intel_primary_formats = skl_primary_formats;
> > > +			num_formats = ARRAY_SIZE(skl_primary_formats);
> > > +		}
> > >  		if (pipe < PIPE_C)
> > >  			modifiers = skl_format_modifiers_ccs;
> > >  		else
> > > -- 
> > > 1.9.1
> > > 
> > > _______________________________________________
> > > Intel-gfx mailing list
> > > Intel-gfx@xxxxxxxxxxxxxxxxxxxxx
> > > https://lists.freedesktop.org/mailman/listinfo/intel-gfx
> > 
> > -- 
> > Matt Roper
> > Graphics Software Engineer
> > IoTG Platform Enabling & Development
> > Intel Corporation
> > (916) 356-2795
> > _______________________________________________
> > Intel-gfx mailing list
> > Intel-gfx@xxxxxxxxxxxxxxxxxxxxx
> > https://lists.freedesktop.org/mailman/listinfo/intel-gfx

-- 
Matt Roper
Graphics Software Engineer
IoTG Platform Enabling & Development
Intel Corporation
(916) 356-2795
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Intel-gfx@xxxxxxxxxxxxxxxxxxxxx
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