Quoting Mika Kuoppala (2017-08-08 14:36:59) > Mika Kuoppala <mika.kuoppala@xxxxxxxxxxxxxxx> writes: > > > We were pointing the color calc and depth stencil states blindly > > to an offset of 1k from bb start. This was foolhardy as it collides > > with other state in the batch and results in a wrecked state upload. > > > > Chris noticed that with snb gt1, it takes 10 seconds for renderstate batch > > to complete. However pointing the states to a known valid 64 aligned > > zero blocks didn't work to reduce the upload time either. > > > > Cave in and omit uploading color calc and depth stencil states. > > Not just yet, ignore this patch. Right, we found the root cause for my issue, so we can actually load the correct state here (i.e. create a NUL block and point both depth-stencil and color-calc to it). We could use that same block for the blend state as well, etc. -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx