In the null state batch, we try to load the CC_STATE_POINTERS, but pass in a pointer to invalid state for the color-calc and depth-stencil state. In the rendercopy batch this was imported from, the 1024 offset used is known to be 64bytes of zeroes. Tweaking the gen6_null_state_batch to point those two offset at known zeroes however was not sufficient. The effect of loading depth-stencil and color-calc causes the golden renderstate batch to take 10s (yes, ten seconds) on my snb gt1 (i5-2500). It would be nice if we could drop this incomplete "golden render state" entirely. Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/intel_renderstate_gen6.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_renderstate_gen6.c b/drivers/gpu/drm/i915/intel_renderstate_gen6.c index 11c8e7b3dd7c..46cfc405ca30 100644 --- a/drivers/gpu/drm/i915/intel_renderstate_gen6.c +++ b/drivers/gpu/drm/i915/intel_renderstate_gen6.c @@ -107,8 +107,8 @@ static const u32 gen6_null_state_batch[] = { 0x00000000, 0x780e0002, 0x00000441, - 0x00000401, - 0x00000401, + 0x00000400, + 0x00000400, 0x78021002, 0x00000000, 0x00000000, -- 2.13.3 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx