On 4 August 2017 at 15:56, Jason Ekstrand <jason@xxxxxxxxxxxxxx> wrote: > On August 4, 2017 2:59:56 AM Daniel Stone <daniel@xxxxxxxxxxxxx> wrote: >>> + width = ALIGN(f.width * 4, 32) / 32; >>> + height = ALIGN(f.height, 16) / 16; >>> + f.pitches[1] = ALIGN(width * 1, 128); >>> f.modifier[1] = modifier; >>> f.offsets[1] = size[0]; >>> - size[1] = f.pitches[1] * ALIGN(height, 64); >>> + size[1] = f.pitches[1] * ALIGN(height, 32); >> >> >> I changed this to f.height rather than height, because otherwise the >> kernel was rejecting the aux buffer for being too small. > > Congratulations, you found a bug in the kernel branch you're running. The > downsized height is definitely what we want and it works fine with my kernel > branch. Great. Which kernel are you running then? I'm running from here: https://git.collabora.com/cgit/user/daniels/linux.git/refs/heads Currently we have hsub/vsub defined as 16/8 (Vidya inverted this, but I never got a clear answer on why), tile_width as 128, and tile_height comes out as 32. Given the calculations in intel_fill_fb_info, I come out with the kernel demanding either 34816 bytes for CCS (using 16/8 hsub/vsub), or 20480 bytes (8/16) for a 1920x1080 framebuffer. Which kernel do you have, and how are you coming out with that calculation? Do we need to go back and re-figure out what pitch is? FWIW, ISL seems to get it right, according to the kernel. Cheers, Daniel _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx