[PATCH] drm/i915: Explain nonlinearity of space-time^W requests

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The flow of requests is a nebulous concept, so explain it in the words
of an expert, a Time Lord.

Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
---
 drivers/gpu/drm/i915/i915_gem_request.h | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/i915/i915_gem_request.h b/drivers/gpu/drm/i915/i915_gem_request.h
index 580f652f447e..4de57d978453 100644
--- a/drivers/gpu/drm/i915/i915_gem_request.h
+++ b/drivers/gpu/drm/i915/i915_gem_request.h
@@ -57,7 +57,12 @@ struct i915_dependency {
 #define I915_DEPENDENCY_ALLOC BIT(0)
 };
 
-/* Requests exist in a complex web of interdependencies. Each request
+/*
+ * "People assume that time is a strict progression of cause to effect, but
+ * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
+ * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
+ *
+ * Requests exist in a complex web of interdependencies. Each request
  * has to wait for some other request to complete before it is ready to be run
  * (e.g. we have to wait until the pixels have been rendering into a texture
  * before we can copy from it). We track the readiness of a request in terms
-- 
2.13.3

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