Quoting Daniel Vetter (2017-07-19 13:54:58) > There's no reason to entirely wedge the gpu, for the minimal deadlock > bugfix we only need to unbreak/decouple the atomic commit from the gpu > reset. The simplest wait to fix that is by replacing the > unconditional fence wait a the top of commit_tail by a wait which > completes either when the fences are done (normal case, or when a > reset doesn't need to touch the display state). Or when the gpu reset > needs to force-unblock all pending modeset states. > > Note that in both cases TDR itself keeps working, so from a userspace > pov this trickery isn't observable. Users themselvs might spot a short > glitch while the rendering is catching up again, but that's still > better than pre-TDR where we've thrown away all the rendering, > including innocent batches. Also, this fixes the regression TDR > introduced of making gpu resets deadlock-prone when we do need to > touch the display. > > One thing I noticed is that gpu_error.flags seems to use both our own > wait-queue in gpu_error.wait_queue, and the generic wait_on_bit > facilities. Not entirely sure why this inconsistency exists, I just > picked one style. > > A possible future avenue could be to insert the gpu reset in-between > ongoing modeset changes, which would avoid the momentary glitch. But > that's a lot more work to implement in the atomic commit machinery, > and given that we only need this for pre-g4x hw, of questionable > utility just for the sake of polishing gpu reset even more on those > old boxes. It might be useful for other features though. > > v2: Rebase onto 4.13 with a s/wait_queue_t/struct wait_queue_entry/. > > Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxx> > Cc: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx> > Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> > --- > drivers/gpu/drm/i915/i915_drv.h | 1 + > drivers/gpu/drm/i915/intel_display.c | 35 ++++++++++++++++++++++++++++++----- > 2 files changed, 31 insertions(+), 5 deletions(-) > > diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h > index 07e98b07c5bc..369968539b40 100644 > --- a/drivers/gpu/drm/i915/i915_drv.h > +++ b/drivers/gpu/drm/i915/i915_drv.h > @@ -1564,6 +1564,7 @@ struct i915_gpu_error { > unsigned long flags; > #define I915_RESET_BACKOFF 0 > #define I915_RESET_HANDOFF 1 > +#define I915_RESET_MODESET 2 > #define I915_WEDGED (BITS_PER_LONG - 1) > #define I915_RESET_ENGINE (I915_WEDGED - I915_NUM_ENGINES) > > diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c > index 5aa7ca1ab592..4762f158032d 100644 > --- a/drivers/gpu/drm/i915/intel_display.c > +++ b/drivers/gpu/drm/i915/intel_display.c > @@ -3471,10 +3471,9 @@ void intel_prepare_reset(struct drm_i915_private *dev_priv) > !gpu_reset_clobbers_display(dev_priv)) > return; > > - /* We have a modeset vs reset deadlock, defensively unbreak it. > - * > - * FIXME: We can do a _lot_ better, this is just a first iteration.*/ > - i915_gem_set_wedged(dev_priv); > + /* We have a modeset vs reset deadlock, defensively unbreak it. */ > + set_bit(I915_RESET_MODESET, &dev_priv->gpu_error.flags); > + wake_up_all(&dev_priv->gpu_error.wait_queue); How are we breaking the modeset_lock -> struct_mutex -> wait_on_reset ? We wait the modeset_lock next which stops the reset from proceeding, and so the deadlock persists until the wedge-me timeout? -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx