Re: [PATCH 5/9] drm/i915: More surgically unbreak the modeset vs reset deadlock

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Quoting Daniel Vetter (2017-07-19 13:54:58)
> There's no reason to entirely wedge the gpu, for the minimal deadlock
> bugfix we only need to unbreak/decouple the atomic commit from the gpu
> reset. The simplest wait to fix that is by replacing the
> unconditional fence wait a the top of commit_tail by a wait which
> completes either when the fences are done (normal case, or when a
> reset doesn't need to touch the display state). Or when the gpu reset
> needs to force-unblock all pending modeset states.
> 
> Note that in both cases TDR itself keeps working, so from a userspace
> pov this trickery isn't observable. Users themselvs might spot a short
> glitch while the rendering is catching up again, but that's still
> better than pre-TDR where we've thrown away all the rendering,
> including innocent batches. Also, this fixes the regression TDR
> introduced of making gpu resets deadlock-prone when we do need to
> touch the display.
> 
> One thing I noticed is that gpu_error.flags seems to use both our own
> wait-queue in gpu_error.wait_queue, and the generic wait_on_bit
> facilities. Not entirely sure why this inconsistency exists, I just
> picked one style.
> 
> A possible future avenue could be to insert the gpu reset in-between
> ongoing modeset changes, which would avoid the momentary glitch. But
> that's a lot more work to implement in the atomic commit machinery,
> and given that we only need this for pre-g4x hw, of questionable
> utility just for the sake of polishing gpu reset even more on those
> old boxes. It might be useful for other features though.
> 
> v2: Rebase onto 4.13 with a s/wait_queue_t/struct wait_queue_entry/.
> 
> Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
> Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxx>
> Cc: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx>
> Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx>
> ---
>  drivers/gpu/drm/i915/i915_drv.h      |  1 +
>  drivers/gpu/drm/i915/intel_display.c | 35 ++++++++++++++++++++++++++++++-----
>  2 files changed, 31 insertions(+), 5 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
> index 07e98b07c5bc..369968539b40 100644
> --- a/drivers/gpu/drm/i915/i915_drv.h
> +++ b/drivers/gpu/drm/i915/i915_drv.h
> @@ -1564,6 +1564,7 @@ struct i915_gpu_error {
>         unsigned long flags;
>  #define I915_RESET_BACKOFF     0
>  #define I915_RESET_HANDOFF     1
> +#define I915_RESET_MODESET     2
>  #define I915_WEDGED            (BITS_PER_LONG - 1)
>  #define I915_RESET_ENGINE      (I915_WEDGED - I915_NUM_ENGINES)
>  
> diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> index 5aa7ca1ab592..4762f158032d 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -3471,10 +3471,9 @@ void intel_prepare_reset(struct drm_i915_private *dev_priv)
>             !gpu_reset_clobbers_display(dev_priv))
>                 return;
>  
> -       /* We have a modeset vs reset deadlock, defensively unbreak it.
> -        *
> -        * FIXME: We can do a _lot_ better, this is just a first iteration.*/
> -       i915_gem_set_wedged(dev_priv);
> +       /* We have a modeset vs reset deadlock, defensively unbreak it. */
> +       set_bit(I915_RESET_MODESET, &dev_priv->gpu_error.flags);
> +       wake_up_all(&dev_priv->gpu_error.wait_queue);

How are we breaking the

	modeset_lock -> struct_mutex -> wait_on_reset ?

We wait the modeset_lock next which stops the reset from
proceeding, and so the deadlock persists until the wedge-me timeout?
-Chris
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