Hi Matt,
Thanks for review,
On Friday 12 May 2017 05:51 AM, Matt Roper wrote:
On Mon, May 08, 2017 at 05:18:51PM +0530, Mahesh Kumar wrote:
This series implements new DDB allocation algorithm to solve the cases,
where we have sufficient DDB available to enable multiple planes, But
due to the current algorithm not dividing it properly among planes, we
end-up failing the flip.
It also takes care of enabling same watermark level for each
plane, for efficient power saving.
Series also fixes/cleans-up few bug in present code.
There are two steps in current WM programming.
1. Calculate minimum number of blocks required for a WM level to be
enabled. For 1440x2560 panel we need 41 blocks as minimum number of
blocks to enable WM0. This is the step which doesn't use vertical size.
It only depends on Pipe drain rate and plane horizontal size as per the
current Bspec algorithm.
So all the plane below have minimum number of blocks required to enable
WM0 as 41
Plane 1 - 1440x2560 - Min blocks to enable WM0 = 41
Plane 2 - 1440x2560 - Min blocks to enable WM0 = 41
Plane 3 - 1440x48 - Min blocks to enable WM0 = 41
Plane 4 - 1440x96 - Min blocks to enable WM0 = 41
2. Number of blocks allotted by the driver
Driver allocates 12 for Plane 3 & 16 for plane 4
Total Dbuf Available = 508
Dbuf Available after 32 blocks for cursor = 508 - (32) = 476
Given the dbuf size of 508, I assume this example is for Broxton
hardware, right? In that case, you wouldn't actually be able to use the
cursor plane since Plane 4 (1440x96) is mutually exclusive with the
cursor, so there wouldn't be a need to reserve these 32 blocks. I
guess there's also the issue that the upstream driver can't actually
expose/use Plane 4 at all today.
yes, this example is for Broxton. During this writeup only optimization
of "not to use cursor plane instead use 4th plane" was there, but code
was still allocating DDB for cursor.
True, upstream doesn't expose 4th plane, this was as per the local
optimization for Broxton.
Regards,
-Mahesh
That said, your overall example here still gets the important points
across and is very much appreciated.
allocate minimum blocks for each plane 8 * 4 = 32
remaining blocks = 476 - 32 = 444
Relative Data Rate for Planes
Plane 1 = 1440 * 2560 * 3 = 11059200
Plane 2 = 1440 * 2560 * 3 = 11059200
Plane 3 = 1440 * 48 * 3 = 207360
Plane 4 = 1440 * 96 * 3 = 414720
Total Relative BW = 22740480
- Allocate Buffer
buffer allocation = (Plane relative data rate / total data rate)
* total remaming DDB + minimum plane DDB
Plane 1 buffer allocation = (11059200 / 22740480) * 444 + 8 = 223
Plane 2 buffer allocation = (11059200 / 22740480) * 444 + 8 = 223
Plane 3 buffer allocation = (207360 / 22740480) * 444 + 8 = 12
Plane 4 buffer allocation = (414720 / 22740480) * 444 + 8 = 16
In this case it forced driver to disable Plane 3 & 4. Driver need to use
more efficient way to allocate buffer that is optimum for power.
New Algorithm suggested by HW team is:
1. Calculate minimum buffer allocations for each plane and for each
watermark level
2. Add minimum buffer allocations required for enabling WM7
for all the planes
Level 0 = 41 + 41 + 41 + 41 = 164
Level 1 = 42 + 42 + 42 + 42 = 168
Level 2 = 42 + 42 + 42 + 42 = 168
Level 3 = 94 + 94 + 94 + 94 = 376
Level 4 = 94 + 94 + 94 + 94 = 376
Level 5 = 94 + 94 + 94 + 94 = 376
Level 6 = 94 + 94 + 94 + 94 = 376
Level 7 = 94 + 94 + 94 + 94 = 376
3. Check to see how many buffer allocation are left and enable
the best case. In this case since we have 476 blocks we can enable
WM0-7 on all 4 planes.
Let's say if we have only 200 block available then the best cases
allocation is to enable Level2 which requires 168 blocks
It's probably worth noting that the use cases that are most likely to
benefit from this are those with large differences in the height of the
'shortest' plane vs the height of the 'tallest' plane. It's the
blind proportional distribution of remaining blocks in the current
algorithm that prevents 'short' planes from reaching their minimum block
requirements for various watermark levels (and if they can't even reach
the WM0 minimum, then the plane can't be used at all).
There will certainly still be cases where the overall display
configuration (with lots of pipes and planes in use) simply requires
more blocks than the hardware has to even reach WM0, no matter how we
slice up the limited DDB size, but the changes here will definitely help
prevent us from rejecting atomic commits for some configurations we
actually could handle.
Matt
Mahesh Kumar (11):
drm/i915: fix naming of fixed_16_16 wrapper.
drm/i915: Add more wrapper for fixed_point_16_16 operations
drm/i915: Use fixed_16_16 wrapper for division operation
drm/i915/skl+: calculate pixel_rate & relative_data_rate in fixed
point
drm/i915/skl: Fail the flip if no FB for WM calculation
drm/i915/skl+: no need to memset again
drm/i915/skl+: Fail the flip if ddb min requirement exceeds pipe
allocation
drm/i915/skl+: Watermark calculation cleanup
drm/i915/skl+: use linetime latency if ddb size is not available
drm/i915/skl: New ddb allocation algorithm
drm/i915/skl+: consider max supported plane pixel rate while scaling
drivers/gpu/drm/i915/i915_drv.h | 56 +++-
drivers/gpu/drm/i915/intel_display.c | 3 +
drivers/gpu/drm/i915/intel_drv.h | 2 +
drivers/gpu/drm/i915/intel_pm.c | 520 +++++++++++++++++++++++------------
4 files changed, 395 insertions(+), 186 deletions(-)
--
2.11.0
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