Re: [PATCH v6 04/20] drm/i915/tdr: Modify error handler for per engine hang recovery

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On 18/04/17 14:40, Chris Wilson wrote:
On Tue, Apr 18, 2017 at 01:23:19PM -0700, Michel Thierry wrote:
From: Arun Siluvery <arun.siluvery@xxxxxxxxxxxxxxx>

This is a preparatory patch which modifies error handler to do per engine
hang recovery. The actual patch which implements this sequence follows
later in the series. The aim is to prepare existing recovery function to
adapt to this new function where applicable (which fails at this point
because core implementation is lacking) and continue recovery using legacy
full gpu reset.

A helper function is also added to query the availability of engine
reset.

The error events behaviour that are used to notify user of reset are
adapted to engine reset such that it doesn't break users listening to these
events. In legacy we report an error event, a reset event before resetting
the gpu and a reset done event marking the completion of reset. The same
behaviour is adapted but reset event is only dispatched once even when
multiple engines are hung. Finally once reset is complete we send reset
done event as usual.

Note that this implementation of engine reset is for i915 directly
submitting to the ELSP, where the driver manages the hang detection,
recovery and resubmission. With GuC submission these tasks are shared
between driver and firmware; i915 will still responsible for detecting a
hang, and when it does it will have to request GuC to reset that Engine and
remind the firmware about the outstanding submissions. This will be
added in different patch.

v2: rebase, advertise engine reset availability in platform definition,
add note about GuC submission.
v3: s/*engine_reset*/*reset_engine*/. (Chris)
Handle reset as 2 level resets, by first going to engine only and fall
backing to full/chip reset as needed, i.e. reset_engine will need the
struct_mutex.
v4: Pass the engine mask to i915_reset. (Chris)
v5: Rebase, update selftests.
v6: Rebase, prepare for mutex-less reset engine.

I'm not sure if there is any trace of the original patch left. Certainly
this is the first that has come close to making me happy and looks like
it might actually work. :)

diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index e06af46f5a57..7bc5f552add7 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -814,6 +814,7 @@ struct intel_csr {
 	func(has_ddi); \
 	func(has_decoupled_mmio); \
 	func(has_dp_mst); \
+	func(has_reset_engine); \
 	func(has_fbc); \
 	func(has_fpga_dbg); \
 	func(has_full_ppgtt); \
@@ -1616,6 +1617,9 @@ struct i915_gpu_error {
 #define I915_RESET_HANDOFF	1
 #define I915_WEDGED		(BITS_PER_LONG - 1)

+	/* if available, engine-specific reset is tried before full gpu reset */
+	u32 reset_engine_mask;

I want to convince myself that storing this here is sensible. My
expectation was that this would be passed along as a function parameter,
so I'll need to go back and see why that doesn't work.


This is a left-over from the previous version, the engine mask can be passed as a parameter to i915_reset_and_wakeup.

 	/**
 	 * Waitqueue to signal when a hang is detected. Used to for waiters
 	 * to release the struct_mutex for the reset to procede.
@@ -3019,6 +3023,8 @@ extern void i915_driver_unload(struct drm_device *dev);
 extern int intel_gpu_reset(struct drm_i915_private *dev_priv, u32 engine_mask);
 extern bool intel_has_gpu_reset(struct drm_i915_private *dev_priv);
 extern void i915_reset(struct drm_i915_private *dev_priv);
+extern int i915_reset_engine(struct intel_engine_cs *engine);
+extern bool intel_has_reset_engine(struct drm_i915_private *dev_priv);
 extern int intel_guc_reset(struct drm_i915_private *dev_priv);
 extern void intel_engine_init_hangcheck(struct intel_engine_cs *engine);
 extern void intel_hangcheck_init(struct drm_i915_private *dev_priv);
diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
index fd97fe00cd0d..ab1d77ab0977 100644
--- a/drivers/gpu/drm/i915/i915_irq.c
+++ b/drivers/gpu/drm/i915/i915_irq.c
@@ -2645,12 +2645,33 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
 	char *error_event[] = { I915_ERROR_UEVENT "=1", NULL };
 	char *reset_event[] = { I915_RESET_UEVENT "=1", NULL };
 	char *reset_done_event[] = { I915_ERROR_UEVENT "=0", NULL };
+	u32 engine_mask = dev_priv->gpu_error.reset_engine_mask;

 	kobject_uevent_env(kobj, KOBJ_CHANGE, error_event);

-	DRM_DEBUG_DRIVER("resetting chip\n");
+	/*
+	 * This event needs to be sent before performing gpu reset. When
+	 * engine resets are supported we iterate through all engines and
+	 * reset hung engines individually. To keep the event dispatch
+	 * mechanism consistent with full gpu reset, this is only sent once
+	 * even when multiple engines are hung. It is also safe to move this
+	 * here because when we are in this function, we will definitely
+	 * perform gpu reset.
+	 */
 	kobject_uevent_env(kobj, KOBJ_CHANGE, reset_event);

+	/* try engine reset first, and continue if fails; look mom, no mutex! */
+	if (intel_has_reset_engine(dev_priv) && !(engine_mask & (engine_mask - 1))) {

if (has_reset_engine() && is_power_of_2(engine_mask)) {
	engine = dev_priv->engine[ilog2(engine_mask)];

Not worth iterating over the engine_mask?

for_each_bit() {
	if (i915_reset_engine(engine) == 0)
		dev_prv->gpu_error.reset_engine_mask &= ~intel_engine_flag()
if (reset_engine_mask)
	DRM_WARN("per-engine reset failed, promoting to full gpu_reset\n");


Time-wise, I'm not so sure about the benefits of 2 reset_engines vs full gpu reset. But it can be done... and thanks for the ilog2 tip.

+		struct intel_engine_cs *engine =
+			dev_priv->engine[intel_engineid_from_flag(engine_mask)];
+
+		if (i915_reset_engine(engine) == 0)
+			goto finish;
+
+		DRM_ERROR("reset %s failed, promoting to full gpu reset\n",
+			  engine->name);

Justify an *ERROR*. Is it a catastrophe? Do we have a recovery
mechanism? A DRM_WARN is appropriate as something went wrong at the
hw/driver level, but it should not be the end of the world - unlike the
global reset itself failing.


I'll change it to DRM_WARN. I haven't been able to reproduce it (only when I change the code on purpose, or with the live test - igt_render_engine_reset_fallback)

+	}
+
 	intel_prepare_reset(dev_priv);

I am much happier now that we circumvent the big hammer global/display
reset (and so this series now can remain blissfully ignorant of the
display reset regression ;)
-Chris

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