On ke, 2017-03-29 at 23:04 +0100, Chris Wilson wrote: > We pretty print the name of an engine in several places, mostly for > debug, but also in the GPU hang report. Using "ring" in the name is > archaic (we call those engines now to differentiate them from the > multiple rings of commands we execute on each engine), quite verbose and > often tautological. We run out of room in our GPU hang report for > instance if we have more than a couple of engines hung simultaneously. > Bit the bullet and update the strings to reflect the common internal names. > > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> <SNIP> > @@ -36,7 +36,7 @@ static const struct engine_info { > int (*init_execlists)(struct intel_engine_cs *engine); > } intel_engines[] = { > [RCS] = { > - .name = "render ring", > + .name = "rcs", > .uabi_id = I915_EXEC_RENDER, > .hw_id = RCS_HW, Lift the .hw_id after .name now that it's the more closely related. With that applied to each; Reviewed-by: Joonas Lahtinen <joonas.lahtinen@xxxxxxxxxxxxxxx> Regards, Joonas -- Joonas Lahtinen Open Source Technology Center Intel Corporation _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx