Arbitrated system bandwidth workarounds for watermark.
All GEN-9 based platforms require watermark related WA to be enabled
if Display memory bandwidth requirement is exceeding XX% of total
available system memory bandwidth.
This XX% depend on multiple factors.
e.g. if all the enabled planes have X-tiled or linear memory
then,
XX = 60
if any Y-tiled plane is enabled then
XX = 20 etc.
In current implementation of workarounds we enable maximum WA (i.e.
add 15us latency during WM calculation) irrespective of workaround
is required OR not.
total display bandwidth requirement is sum of display requirement of
individual pipe, In order to calculate correct BW requirement plane
configuration of any pipe should not be changing during calculation.
To implement & optimize above requirement many implementations
are possible, I'm proposing few of options.
Please review & let know which option is better to implement
WA's.
Option 1:
Use connection_mutex (this will change to i915 specific
lock only that is available in atomic design) to serialize all the
commits.
If memory bandwidth WA is changing then get all crtc_states for
calculating watermark values.
Pros:
- In each flip optimum WM values (not more than the required
value) will be used.
Cons:
- This approach will serialize all the flips so there will be
performance impact, in case of blocking commits this impact
will be even worse, e.g. three display with refresh-rate of
30fps, 60fps & 90fps.
- If commit is going-on in 30FPS display, all other flip will
be blocked & frames in 60 & 90fps display will be
dropped/blocked.
Option 2:
Use two levels of system bandwidth check, once during
calculation & second during commit.
During intel_atomic_check (as part of compute_ddb) dont hold any
system level mutex, instead hold WM mutex & compute system
bandwidth requirement. If WA is changing then get crtc_state of
all other pipes & go ahead with commit.
During intel_atomic_commit, again take wm_mutex & recalculate
complete system bandwidth requirement. If requirement is changed
in a way that computed WM are not valid anymore fail the flip.
Update the bandwidth requirement for each plane in global state
(dev_priv->wm) so other flips dont need to recalculate it.
Pros:
- It reduces critical section time.
- Still optimum use of available DDB & optimum WM values
are used.
Cons:
- If memory bandwidth WA are changing very frequently then
there will be many flip failures which will impact the
performance.
Option 3:
Compute maximum bandwidth requirement during modeset.
i.e. if modeset is of 1080p @60fps & maximum plane in CRTC are
3, with maximum supported downscale amount XX.YY (defined by
min of cdclk/crtc_clock & max(hscale x vscale)) then max
bandwidth requirement for CRTC will be
(1080p x 60 x 3 x XX.YY).
Now during flip if there is any change which will change the WA
(e.g. tiling change) then take wm_mutex lock & recalculate
complete bandwidth requirement. If WA is changing then get
crtc_state of all other pipes & go ahead with commit. (if
total display memory BW % is less than lowest % to enable WA i.e.
20%, then no need to recompute)
Update per-CRTC bandwidth requirement in global state so other
flips dont need to recalculate each time.
Pros:
- All CRTC can flip independently until there is change which
will impact WA.
- No locking until potential WM WA change.
Cons:
- If memory bandwidth WA is changing very frequently then
there will be slight performance impact.
- We may not be programming optimum WM values, which may have
some power impact.
If you think any other approach should be used please let know
that as well.
Regards,
-Mahesh
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