Re: [PATCH 6/6] drm/i915: Use i9xx_check_plane_surface() for sprite planes as well

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On Fri, Mar 24, 2017 at 10:35:56AM +0000, Chris Wilson wrote:
> On Thu, Mar 23, 2017 at 09:27:12PM +0200, ville.syrjala@xxxxxxxxxxxxxxx wrote:
> > From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> > 
> > All the pre-SKL sprite planes compute the x/y/tile offsets in a
> > similar way. There are a couple of minor differences but the primary
> > planes have those as well. Thus i9xx_check_plane_surface()
> > already does what we need, so let's use it.
> > 
> > Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
> 
> Looks right to me, but I'd recommend a second opinion here.
> Reviewed-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>

I'm feeling lucky. Entire series pushed to dinq. Thanks for the
review.

-- 
Ville Syrjälä
Intel OTC
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