Re: [PATCH v5 4/8] drm: Add driver-private objects to atomic state

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On Wed, Mar 22, 2017 at 03:30:49PM -0700, Dhinakaran Pandiyan wrote:
> From: "Pandiyan, Dhinakaran" <dhinakaran.pandiyan@xxxxxxxxx>
> 
> It is necessary to track states for objects other than connector, crtc
> and plane for atomic modesets. But adding objects like DP MST link
> bandwidth to drm_atomic_state would mean that a non-core object will be
> modified by the core helper functions for swapping and clearing
> it's state. So, lets add void * objects and helper functions that operate
> on void * types to keep these objects and states private to the core.
> Drivers can then implement specific functions to swap and clear states.
> The other advantage having just void * for these objects in
> drm_atomic_state is that objects of different types can be managed in the
> same state array.
> 
> v4: Avoid redundant NULL checks when private_objs array is empty (Maarten)
> v3: Macro alignment (Chris)
> v2: Added docs and new iterator to filter private objects (Daniel)
> 
> Acked-by: Harry Wentland <harry.wentland@xxxxxxx>
> Suggested-by: Daniel Vetter <daniel.vetter@xxxxxxxx>
> Signed-off-by: Dhinakaran Pandiyan <dhinakaran.pandiyan@xxxxxxxxx>
> ---
>  drivers/gpu/drm/drm_atomic.c        | 69 +++++++++++++++++++++++++++
>  drivers/gpu/drm/drm_atomic_helper.c |  5 ++
>  include/drm/drm_atomic.h            | 93 +++++++++++++++++++++++++++++++++++++
>  3 files changed, 167 insertions(+)
> 
> diff --git a/drivers/gpu/drm/drm_atomic.c b/drivers/gpu/drm/drm_atomic.c
> index 9b892af..e590148 100644
> --- a/drivers/gpu/drm/drm_atomic.c
> +++ b/drivers/gpu/drm/drm_atomic.c
> @@ -57,6 +57,7 @@ void drm_atomic_state_default_release(struct drm_atomic_state *state)
>  	kfree(state->connectors);
>  	kfree(state->crtcs);
>  	kfree(state->planes);
> +	kfree(state->private_objs);
>  }
>  EXPORT_SYMBOL(drm_atomic_state_default_release);
>  
> @@ -184,6 +185,21 @@ void drm_atomic_state_default_clear(struct drm_atomic_state *state)
>  		state->planes[i].ptr = NULL;
>  		state->planes[i].state = NULL;
>  	}
> +
> +	for (i = 0; i < state->num_private_objs; i++) {
> +		void *private_obj = state->private_objs[i].obj;
> +		void *obj_state = state->private_objs[i].obj_state;
> +
> +		if (!private_obj)
> +			continue;
> +
> +		state->private_objs[i].funcs->destroy_state(obj_state);
> +		state->private_objs[i].obj = NULL;
> +		state->private_objs[i].obj_state = NULL;
> +		state->private_objs[i].funcs = NULL;
> +	}
> +	state->num_private_objs = 0;

Here we set num_private_objs = 0;

> +
>  }
>  EXPORT_SYMBOL(drm_atomic_state_default_clear);
>  
> @@ -978,6 +994,59 @@ static void drm_atomic_plane_print_state(struct drm_printer *p,
>  }
>  
>  /**
> + * drm_atomic_get_private_obj_state - get private object state
> + * @state: global atomic state
> + * @obj: private object to get the state for
> + * @funcs: pointer to the struct of function pointers that identify the object
> + * type
> + *
> + * This function returns the private object state for the given private object,
> + * allocating the state if needed. It does not grab any locks as the caller is
> + * expected to care of any required locking.
> + *
> + * RETURNS:
> + *
> + * Either the allocated state or the error code encoded into a pointer.
> + */
> +void *
> +drm_atomic_get_private_obj_state(struct drm_atomic_state *state, void *obj,
> +			      const struct drm_private_state_funcs *funcs)
> +{
> +	int index, num_objs, i;
> +	size_t size;
> +	struct __drm_private_objs_state *arr;
> +
> +	for (i = 0; i < state->num_private_objs; i++)
> +		if (obj == state->private_objs[i].obj &&
> +		    state->private_objs[i].obj_state)
> +			return state->private_objs[i].obj_state;
> +
> +	num_objs = state->num_private_objs + 1;
> +	size = sizeof(*state->private_objs) * num_objs;
> +	arr = krealloc(state->private_objs, size, GFP_KERNEL);

But here we unconditionally realloc to a presumably smaller size. If you
look at drm_atomic_state->num_connector (which also does dynamic array
realloc), that one works a bit differently (and hence needs these NULL
checks).

I think aligning with how we do things with connectors, for consistency
(no other reason really) would be good.

Just noticed this while reading Maarten's review, which seems to go even
farther away from how we handle this for connectors.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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