On 2 February 2017 at 15:02, Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> wrote: > Inline the address computation to avoid the vfunc call for every page. > We still have to pay the high overhead of sg_page_iter_next(), but now > at least GCC can optimise the inner most loop, giving a significant > boost to some thrashing Unreal Engine workloads. > > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Reviewed-by: Matthew Auld <matthew.auld@xxxxxxxxx> _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx