I am wondering why the number of sprite initialization is not done in
runtime init for skylake/glk similarly.
On 1/2/2017 8:27 PM, Chris Wilson wrote:
On Mon, Jan 02, 2017 at 03:54:41PM +0200, Ander Conselvan de Oliveira wrote:
After commit 1c74eeaf16b8 ("drm/i915: Move number of scalers initialization to
runtime init"), scalers are not initialized properly for skl and glk
since num_scalers is left as 0 for those platforms.
Next question is why this user visible change is not causing test
failures in BAT?
-Chris
--
Regards,
Nabendu
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