[PATCH 20/26] drm/i915: Remove the rounding down of the gen4+ fence region

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Restricting the fence to the end of the previous tile-row breaks access
to the final portion of the object. On gen2/3 we employed lazy fencing
to pad out the fence with scratch page to provide access to the tail,
and now we also pad out the object on gen4+ we can apply the same fix.

Fixes: af1a7301c7cf ("drm/i915: Only fence tiled region of object.")
Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
---
 drivers/gpu/drm/i915/i915_gem_fence_reg.c | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gem_fence_reg.c b/drivers/gpu/drm/i915/i915_gem_fence_reg.c
index a1a0c7104576..6de527df6cdc 100644
--- a/drivers/gpu/drm/i915/i915_gem_fence_reg.c
+++ b/drivers/gpu/drm/i915/i915_gem_fence_reg.c
@@ -78,20 +78,17 @@ static void i965_write_fence_reg(struct drm_i915_fence_reg *fence,
 	val = 0;
 	if (vma) {
 		unsigned int tiling = i915_gem_object_get_tiling(vma->obj);
-		bool is_y_tiled = tiling == I915_TILING_Y;
 		unsigned int stride = i915_gem_object_get_stride(vma->obj);
-		u32 row_size = stride * (is_y_tiled ? 32 : 8);
-		u32 size = rounddown((u32)vma->fence_size, row_size);
 
 		GEM_BUG_ON(!i915_vma_is_map_and_fenceable(vma));
 		GEM_BUG_ON(vma->node.start & 4095);
 		GEM_BUG_ON(vma->fence_size & 4095);
 		GEM_BUG_ON(stride & 127);
 
-		val = (vma->node.start + size - 4096) << 32;
+		val = (vma->node.start + vma->fence_size - 4096) << 32;
 		val |= vma->node.start;
 		val |= (u64)((stride / 128) - 1) << fence_pitch_shift;
-		if (is_y_tiled)
+		if (tiling == I915_TILING_Y)
 			val |= BIT(I965_FENCE_TILING_Y_SHIFT);
 		val |= I965_FENCE_REG_VALID;
 	}
-- 
2.11.0

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