[PATCH 09/17] drm/rect: Fix formatting of example code

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Drive-by polish.

Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx>
Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxx>
---
 drivers/gpu/drm/drm_rect.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/drm_rect.c b/drivers/gpu/drm/drm_rect.c
index e6057d8cdcd5..bc5575960ebc 100644
--- a/drivers/gpu/drm/drm_rect.c
+++ b/drivers/gpu/drm/drm_rect.c
@@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate);
  * to the vertical axis of the original untransformed
  * coordinate space, so that you never have to flip
  * them when doing a rotatation and its inverse.
- * That is, if you do:
+ * That is, if you do ::
  *
- * drm_rotate(&r, width, height, rotation);
- * drm_rotate_inv(&r, width, height, rotation);
+ *     drm_rotate(&r, width, height, rotation);
+ *     drm_rotate_inv(&r, width, height, rotation);
  *
  * you will always get back the original rectangle.
  */
-- 
2.7.4

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