On Sun, Dec 11, 2016 at 07:53:42PM +0000, Chris Wilson wrote: > On Sun, Dec 11, 2016 at 08:20:19PM +0100, Daniel Vetter wrote: > > Looping twice when we can do it once is silly. Also use a consistent > > style. Note that there's a good race with the connector list walking, > > since that is no longer protected by mode_config.mutex. But that's for > > a later patch to fix. > > > > v2: Actually try to not blow up, somehow I lost the hunk that checks > > we don't copy too much. Noticed by Chris. > > > > v3: > > - squash all drm_mode_getresources cleanups into one > > - use consistent style for walking objects (Chris) > > > > v4: > > - Use u64_to_user_ptr (Chris) > > - Don't forget to copy the last connector (Chris) > > > > v5: Chris was right ... And CI finally concurred that v5 works ;-) > > Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > > Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> > > --- > > drivers/gpu/drm/drm_mode_config.c | 111 ++++++++++++++------------------------ > > 1 file changed, 39 insertions(+), 72 deletions(-) > > > > diff --git a/drivers/gpu/drm/drm_mode_config.c b/drivers/gpu/drm/drm_mode_config.c > > index 2735a5847ffa..b1e8bbceaf39 100644 > > --- a/drivers/gpu/drm/drm_mode_config.c > > +++ b/drivers/gpu/drm/drm_mode_config.c > > @@ -84,17 +84,11 @@ int drm_mode_getresources(struct drm_device *dev, void *data, > > struct drm_file *file_priv) > > { > > struct drm_mode_card_res *card_res = data; > > - struct list_head *lh; > > struct drm_framebuffer *fb; > > struct drm_connector *connector; > > struct drm_crtc *crtc; > > struct drm_encoder *encoder; > > - int ret = 0; > > - int connector_count = 0; > > - int crtc_count = 0; > > - int fb_count = 0; > > - int encoder_count = 0; > > - int copied = 0; > > + int count, ret = 0; > > I'm down to a minor int but uABI uses u32. This being C, it all comes > out in the wash. One day we may have -Wsign-compare, but not today! > > Reviewed-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Thanks for the review, applied to -misc. Can I volunteer you for 1-3 too please? Thanks, Daniel -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx