I'm interesting in how mesa set related cache ability. Take kmscube(https://github.com/robclark/kmscube.git) as an example, mesa and drm do similar things: gbm_surface_create to create gbm_surface eglCreateWindowSurface to create EGLSurface eglMakeCurrent to bind context to EGLSurface do rendering using glsl eglSwapBuffers drmModePageFlip to do page flip Because mesa use Render Cache Data Port to render to framebuffer, so the cache path is: Render Cache -> LLC -> Memory. How can we control cache ability of render cache (MOCS can control L3 & LLC, but not render cache)? Or just flush render cache before display by kernel or mesa? Thanks, Chuanbo Weng -----Original Message----- From: Ville Syrjälä [mailto:ville.syrjala@xxxxxxxxxxxxxxx] Sent: Wednesday, December 7, 2016 10:10 PM To: Weng, Chuanbo <chuanbo.weng@xxxxxxxxx> Cc: intel-gfx@xxxxxxxxxxxxxxxxxxxxx Subject: Re: Does display engine read contents from LLC of scanout buffer? On Wed, Dec 07, 2016 at 11:30:37AM +0000, Weng, Chuanbo wrote: > Hi Ville, > Thanks for your useful info. > How about L3 cache? In my scenario, Beignet will use Read Write Data Port to write data (typed write) to bo. > So the cache path is L3 -> LLC -> memory. So only leave LLC cache ability the same as PTEs is not enough. > In order to make data access efficient, I set L3 to WB. So is there a way to flush L3 cache to memory? I don't recall. But actually caching in L3 is dangerous anyway since IIRC L3 evictions can land in LLC despite the LLC cacheability being set to UC/WT. Or at least there was a note stating that in bspec at some point. So to be totally correct you should not use L3 either. Well, I suppose you could use L3 as a RO cache, but sounds like you want to write as well. > > Thanks, > Chuanbo Weng > > -----Original Message----- > From: Ville Syrjälä [mailto:ville.syrjala@xxxxxxxxxxxxxxx] > Sent: Friday, November 25, 2016 3:07 AM > To: Weng, Chuanbo <chuanbo.weng@xxxxxxxxx> > Cc: intel-gfx@xxxxxxxxxxxxxxxxxxxxx > Subject: Re: Does display engine read contents from LLC of scanout buffer? > > On Thu, Nov 24, 2016 at 06:20:22PM +0000, Weng, Chuanbo wrote: > > Hi all, > > I have a question of display (forgive me if it's too simple because I'm not familiar with display): > > > > My scenario is as below: > > gbm_bo_create to create gbm_bo > > Get its handle > > drmModeAddFB to specify this bo as scanout buffer > > do rendering to this bo by OpenCL(Beignet) > > drmModePageFlip to do page flip > > > > Does display engine directly read contents from > > scanout buffer or read contents from LLC of this scanout buffer? > > The display engine sits between the LLC and main memory effectively, so the answer is that it always reads directly from memory. When you make a bo a scanout buffer the kernel will flush the caches and reconfigure the PTEs to UC/WC so that subsequent rendering will hit memory directly. > And that also means you should never override potential scanout buffers to WB via MOCS, and instead you should leave the choice up to the PTEs. > > -- > Ville Syrjälä > Intel OTC -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx