Re: [PATCH 1/2] drm/i915: Make sure engines are idle during GPU idling in LR mode

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On Thu, 2016-11-03 at 21:14 +0000, Chris Wilson wrote:
> On Thu, Nov 03, 2016 at 10:57:23PM +0200, Imre Deak wrote:
> > On Thu, 2016-11-03 at 18:59 +0000, Chris Wilson wrote:
> > > On Thu, Nov 03, 2016 at 06:19:37PM +0200, Imre Deak wrote:
> > > > We assume that the GPU is idle once receiving the seqno via the last
> > > > request's user interrupt. In execlist mode the corresponding context
> > > > completed interrupt can be delayed though and until this latter
> > > > interrupt arrives we consider the request to be pending on the ELSP
> > > > submit port. This can cause a problem during system suspend where this
> > > > last request will be seen by the resume code as still pending. Such
> > > > pending requests are normally replayed after a GPU reset, but during
> > > > resume we reset both SW and HW tracking of the ring head/tail pointers,
> > > > so replaying the pending request with its stale tale pointer will leave
> > > > the ring in an inconsistent state. A subsequent request submission can
> > > > lead then to the GPU executing from uninitialized area in the ring
> > > > behind the above stale tail pointer.
> > > > 
> > > > Fix this by making sure any pending request on the ELSP port is
> > > > completed before suspending. I used a polling wait since the completion
> > > > time I measured was <1ms and since normally we only need to wait during
> > > > system suspend. GPU idling during runtime suspend is scheduled with a
> > > > delay (currently 50-100ms) after the retirement of the last request at
> > > > which point the context completed interrupt must have arrived already.
> > > > 
> > > > The chance of this bug was increased by
> > > > 
> > > > commit 1c777c5d1dcdf8fa0223fcff35fb387b5bb9517a
> > > > Author: Imre Deak <imre.deak@xxxxxxxxx>
> > > > Date:   Wed Oct 12 17:46:37 2016 +0300
> > > > 
> > > >     drm/i915/hsw: Fix GPU hang during resume from S3-devices state
> > > > 
> > > > but it could happen even without the explicit GPU reset, since we
> > > > disable interrupts afterwards during the suspend sequence.
> > > > 
> > > > Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
> > > > Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxx>
> > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98470
> > > > Signed-off-by: Imre Deak <imre.deak@xxxxxxxxx>
> > > > ---
> > > >  drivers/gpu/drm/i915/i915_gem.c  |  3 +++
> > > >  drivers/gpu/drm/i915/intel_lrc.c | 12 ++++++++++++
> > > >  drivers/gpu/drm/i915/intel_lrc.h |  1 +
> > > >  3 files changed, 16 insertions(+)
> > > > 
> > > > diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
> > > > index 1f995ce..5ff02b5 100644
> > > > --- a/drivers/gpu/drm/i915/i915_gem.c
> > > > +++ b/drivers/gpu/drm/i915/i915_gem.c
> > > > @@ -2766,6 +2766,9 @@ i915_gem_idle_work_handler(struct work_struct *work)
> > > >  	if (dev_priv->gt.active_requests)
> > > >  		goto out_unlock;
> > > >  
> > > > +	if (i915.enable_execlists)
> > > > +		intel_lr_wait_engines_idle(dev_priv);
> > > 
> > > Idle work handler... So runtime suspend.
> > > Anyway this is not an ideal place for a stall under struct_mutex (even if
> > > 16x10us, it's the principle!).
> > 
> > During runtime suspend this won't add any overhead since the context
> > done interrupt happened already (unless there is a bug somewhere else).
> 
> Where is that guaranteed? I thought we only serialised with the pm
> interrupts. Remember this happens before rpm suspend, since
> gem_idle_work_handler is responsible for dropping the GPU wakelock.

I meant that the 100msec after the last request signals completion and
this handler is scheduled is normally enough for the context complete
interrupt to get delivered. But yea, it's not a guarantee.

> > > Move this to before the first READ_ONCE(dev_priv->gt.active_requests);
> > > so we stall before taking the lock, and skip if any new requests arrive
> > > whilst waiting.
> > > 
> > > (Also i915.enable_execlists is forbidden. But meh)
> > > 
> > > static struct drm_i915_gem_request *
> > > execlists_active_port(struct intel_engine_cs *engine)
> > > {
> > > 	struct drm_i915_gem_request *request;
> > > 
> > > 	request = READ_ONCE(engine->execlist_port[1]);
> > > 	if (request)
> > > 		return request;
> > > 
> > > 	return READ_ONCE(engine->execlist_port[0]);
> > > }
> > > 
> > > /* Wait for execlists to settle, but bail if any new requests come in */
> > > for_each_engine(engine, dev_priv, id) {
> > > 	struct drm_i915_gem_request *request;
> > > 
> > > 	request = execlists_active_port(engine);
> > > 	if (!request)
> > > 		continue;
> > > 
> > > 	if (wait_for(execlists_active_port(engine) != request, 10))
> > > 		DRM_ERROR("Timeout waiting for %s to idle\n", engine->name);
> > > }
> > 
> > Hm, but we still need to re-check and bail out if not idle with
> > struct_mutex held, since gt.active_requests could go 0->1->0 before
> > taking struct_mutex? I can rewrite things with that check added, using
> > the above.
> 
> Hmm, apparently we don't care ;) If the context-done interrupt is
> serialised with runtime suspend, then we don't need a wait here at all.
> On the system path there are no new requests and we are just flushing
> the idle worker.
> 
> But yes, for the sake of correctness do both an unlocked wait followed
> by a locked wait.

Ok, will resend with this change. I used gt.active_requests to detect a
new request during the unlocked wait, by that we can avoid polling in
some cases.

--Imre
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